Lmao this youtube thumbnail pic has me rolling.
After 14 fucking Cammy costumes, my god. I'm very happy we FINALLY got something though!https://mobile.twitter.com/StreetFighter/status/1044321404957511684?s=19
Mecha Gief is the next extra battle costume
I'll probably be the only one that answers, lol. Bro, let's go back to season 2. I want a combo that works on EVERY character, I want a poke back, or two, I want some way to play footsies, I want V-Trigger 1 advantage back, and I want to have some avenue to stick to my opponents besides SPD, and I want V-Trigger 2 to last longer (not for whiffs, two is fine, but idle time). Also, give me SOME REASON to continuously use V-Skill. I'll flex all day, and one simple misread and, half your life is gone. You know how that goes, you can flex a big attack, SPD, dash, SPD again, dash, then they wake up jab into throw and have immediately broken all your momentum and done as much damage as you have.What kind of changes are you hoping Zangief gets for the next season?
LMFAO, god that is so how I felt!Ok reading this again, I think I understand it a bit more. There are no magic pixel comebacks using V Skill but taking 50% less damage using it during the match is much better. It does seem that you recover a lot of health back when doing a successful SPD mixup after using V-Skill.
The pushback decrease on c.lp is huge in a good way, Gief gets more combos especially off of s.mp and It does more damage than his usual BnB
The lariat change is interesting if you hit it on the early frames and dash forward, you are about -1 on quick rise and +4 on backrise.
I cant comment on s.mp much because I havent seen the hitbox.
(I am only looking at the Gief changes on his own so I dont know how it will fare compared to the other characters changes)
One more Lol:
ALSO, the changes to Lariat make me jolly in my roger. Like, seriously. Full V-Trigger 1 into dash into new Lariat and massively plus (comparatively). No meter spent for not quite as good of a setup? Sign me up!LMFAO, god that is so how I felt!
Ok, so after actually having a really good chunk of time to play, I think Zangief is much better. My first impressions, really quickly.
1) We actually have medium buttons! With RANGE! I totally out medium-kicked Karin 3 times in a row the other night because they're used to just abusing us and she couldn't. They're slow moves, but my god, the range.
2) That extra damage adds up, and it adds up a lot.
3) See #2, then couple it with cr Jab not pushing the opponent halfway across the screen after two jabs, and voila! Zangief feels scary again.
4) COSSACK MUSCLE! It's actually worth it to combo into SPD now, where before I would never do it because of the lost damage. Also, LP and MP SPD are fucking nightmarish now. It's beautiful.
5) Flexing into back dash may as well have Zangief yell "NINJA VANISH!" I did this to a player who kept neutral jumping and hitting me in the top of my head. Flex, take hit, back dash, they whiffed a sweep, then I went V-Trigger 2 and FUCKING KILLED THEM for a punish. Sploosh.
6) Zangief can still get absolutely trucked if one of twenty things goes wrong. But what's wrong with that? NOTHING. I just wanted a chance, and I feel like we have way more of one now.
I am very happy. The last time this happened, Capcom fucking nuked Gief from orbit with a tactical Nerf Bomb
You the man brother. Last time I played this game I got so pissed off I uninstalled it, lol.I had actually meant to reply back in response to my last vid but I forgot.
Anyways Champion Edition changes:
Ok Rant incoming...
Point 1 on the Standing MP change is what they should have done to Crouch LP instead of all the madness that happened until now.
Not much to write about in terms of my thoughts on these notes
The increased forward distance is pretty crazy, sneaking into LP SPD range or trying to gain space on characters like Dhalsim or Menat.
V-Skill 2 testing stuff:
-Full charge seems to be about 98 frames
-The uncharged kick is -4 on block but it seems you can space it so you can grab certain limbs with SPD if they try to retaliate, this seems really tough to do.
-It is really easy to whiff punish
-The charged kick guard breaks but I think you cannot SPD the opponent while in this animation.
-Charged kick guard break into VT1 cancel seems to be good for plus frames and gives a mixup attempt if you just do the activation.
-Charged kick guard break into VT2 cancel only seems to be great if you are close, forward dashing after activation only leaves you about +1 (if my calculations are right) in front of the opponent.
-It does seem that you can punish Blankas light ball with the uncharged kick if you armor it.
I honestly did not know what to expect from Capcom going into this and I dd not even think about what I wanted due to this but at least Gief did not get nerfed or drastically changed so I guess that is a bonus.
Balrog matchup will change, if he uses VS2 then we do not have to worry about any overheads in terms of his mixups but we have to hold the pressure if he gets to charge up his dash punch since it is 3 hits and he will be plus.
I do think Capcom should allow you to change VS/VT's after a match but it will take longer to finish the set in casual or ranked.
I do feel like this a lot of the time but I do play this to help my friends who like the game more with the Gief matchup. It does look like there is going to be a lot more labbing especially for the bad matchups because they have seemed to get a lot better by first glance but hey, its the Gief life.You the man brother. Last time I played this game I got so pissed off I uninstalled it, lol.