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Your thoughts on character loyalty

IMakeItL00kC00L

Do not provoke a god
It is neither good or bad, it is dependent upon the player. There are successful top and mid level players who were character loyalists to mid and low tier characters so it's not like people can say if a character is low tier don't bother. As someone who only played Hawkgirl in Injustice and uses pretty much only Goro right now, I might get stuck for a bit, but I was always learning more things, always getting better at doing already known starts and improving fundamentally with my character. It's a never ending process.
Holdddddddddddddddddd up! Didnt you co-main martian with hawkgirl??
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
do you think character loyalists hit a glass ceiling as players?


no, it's usually the opposite. strong players that are character specialists typically understand the match ups and meta game the best.

right now you see a lot of top guys counter picking/character swapping spamming meta 1 with a bunch of characters because it's still early game and you can steal a game or two doing that. That will pass and the character specialists will get their footing.
 

Osirun

www.powerupfighters.org
I have had a lot of fun learning Commando now that I feel I understand just about everything regarding Boneshaper. I'm no high level player, but character loyalty to me is only necessary if that one character is the only one you enjoy playing.

So I think character loyalty is a good thing as long as you never stop having fun playing that one character. I stopped having fun with Boneshaper, did some research, and tried Commando. Now I really enjoy Commando and it gives me new energy to further my Boneshaper gameplan. If I had been loyal to Boneshaper only, then I probably would have begun losing a lot of interest in MKX.
 

Shawnzzy

Scrub Extraordinaire
Honestly I feel like character loyalists are an important part to the community. Many of the game changing tech breakthroughs come from people who won't give up on their character, regardless of the meta. That being said, it really depends on what you want to get out of the game. Some people love taking their favorite up against everything the game has to throw at them, while others want to play the strongest possible way every time. There's a place for both and I'm pretty sure that many people who play top-tier owe something to the character loyalists who spent hours in the lab trying to find something that makes their mid-tier character viable.
 

DevilMaySpy

Mama's Little Bumgorf
Some character loyalists have the luxury of playing top tier characters. Some of those who don't, I believe have a glass ceiling. There will be some nearly unwinnable matchups that they're too stubborn to counterpick, and end up biting themselves in the ass. I think @YOMI Trepound380 had the right idea by adding Cassie and Sonya to his team early on in the game when Kitana was complete garbage. Sometimes, you've just gotta do what you gotta do to win.
 

JJV Phoenix

I'm not Vak goddamnit
Character loyalty is a good trait. Lower tier characters get a voice when their character desperately needs help and it's helping this game achieve a level of balance that we didn't see in MK9/IGAU. Their tireless work put in on finding tech helps us learn MUs so we don't get caught with our pants down the first time we face a competent player of the character. It keeps things interesting so we aren't always facing the FOTM or top tier characters.

I prefer to think of myself as a "family loyalist". I love Johnny Cage but he didn't click with me in the early life of the game (later picked him up) and really enjoyed Cassie's style and her play in all variations. So I've gone from "Cage loyalist" to "Cage family loyalist". Just lucky that the characters with whom I've clicked have all been pretty solid in all of their games.
 
Is it a good thing or bad thing?

Also,as one argument that floats around, do you think character loyalists hit a glass ceiling as players?

Discuss..
I like character loyalists because they break the character down so well. It's just sad to see when a character is bad. The character loyalist suffers. That's why when a game comes out I pick around 5 characters I want to play and the character I feel most comfortable with I end up maining. I'm loving Quan and Johnny right now. :)
 

REO

Undead
Character loyalists have the advantage. It's way easier to master and grind out one character in 90 match ups than it is to play multiple characters and train for 300 different match ups. Not only that but when you're switching characters in tournament you have to completely change your mindset and adapt to a completely new tool set. Character loyalists will never feel totally uncomfortable or need a minute to adjust to their moves. They will always instantly think of the best option to respond with and do things naturally out of instinct.

There's a legit reason why you see just mainly character loyalists consistently dominating in other video games that have a much bigger competitive crowd. It's the smartest way to win.
 

GreatKungLao

LiuTana
Playing Liu Kang since the very release of Mortal Kombat X and sticking with him through hell and fire that NRS is throwing at him with patches, enduring through everything according to my Nindo of becoming Hokage.

But to be serious, I find character loyalty to be much more cooler and better aesthetically. Probably because I see fighting game tournaments as they suppose to be by the lore of the game. Liu Kang wasn't counter picked during Mortal Kombat tournament in the movie, original timeline and MK9, he went against all obstacles on his own skill and became the Champion. What I mean is that it looks much more entertaining when you enter the tournament with one warrior and you go till the very end with him alone, as if like it would have bene in the story. Player becomes the character.

But of course if you want prise, money and glory, play as the most unbalanced characters, because they win the game. Character loyalty will be quickly overshadowed and forgotten once you will be beaten by counter pick of the character in whose favor this game was made against your main.

Since we are talking about video game, where the strength of your character relies more on how he was made by the developer rather than on your way of using him, character loyalty will take you nowhere if the character you loyal to is mid-tier or lower. Learning your one and only character will not suddenly give him an advantage in already bad match-ups, because the tools that he would need to win in a certain fight are just not in the game.

I mean, everytime I lose with Liu Kang on local tournaments, the first thing people are suggesting me to start winning more is to counter pick somebody else. But I would rather drop the game and sink with my favorite character than become a tier and counter picking whore. If the game can't be won by a favorite character, this game can rot in hell and become forgotten as something serious.

A fighting game where each and every character would have options against each and every character among the roster is a wishful thinking. As long as tier system exists, character loyalty is useless when it comes to winning tournaments.

Pretty much the only thing that saves character loyalty is respect you can gain for sticking with most less used character.

All is relative as well as thing subject. Character loyalty might be good morality wise and gives you a unique charm as a player, especially if you are sticking with mid-tier or lower and he gets not favorable changes with patches, yet you still use him/her only. But when it comes to tournaments and winning? Get ready to die an honorable death, in the end at least you did not counter picked.
 

GAV

Resolution through knowledge and resolve.
Everyone should play who they want.

I play whomever is the most fun...

Character loyalty is good in concept, but in reality most character loyalists just don't want to put in the work to learn a new character - or - they don't think they can get to their current level using another character.
 

Robotic

Gentleman.
At the end of the day, even if one is a "loyalist", it's not a factor I believe is thought of at all.

You play who you enjoy playing. If you enjoy variety, you switch up your selection and enjoy it. You learn fast and discover quickly what works and what doesn't, then apply your offensive mind to all characters you can and settle on those that returned the best results. I think losses matter a little more to this type of person.

If you enjoy repetition and nuance, squeezing out every drop of information from not just your character of choice, but your character's specific MUs, being fulfilled by wins through knowledge, then you will enjoy staying with one character. I think losses to this type of person matter less in the short term.

I consider myself the latter. Pretty late in the life of a game, I will learn another character (like I'm learning Warlock now). It keeps the game fresh and new to me.

I oversimplified, but you get the jist.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
I'm not specifically loyal to a character, but will just main a single character... I find someone whose playstyle suits me best and focus entirely on that... There is a couple of characters I can play somewhat on the suit, mostly Sub Zero in this game, but I don't play him in anything serious.
 

HugeMcBigLarge

Retirement my ass
Character loyalty and character depth are very different, and are being talked about interchangably.

Character depth comes w/ playing countless hours on a character and learning the in's and out's of every match-up. Just like what REO described above.

Character loyalty means playing only one (or a few) characters despite competitive landscape and ignoring the rest of the cast. This is usually used in contrast to 'tier-whoring.'

Character loyalty doesn't make you a character specialist. Tier-whoring doesn't mean you don't understand match ups. Many great players choose to specialize in a single character, because there is depth to fighting games that take a LONG time to draw from. Tech evolves, and people get better. High level character loyalists are often the drivers of this tech, and get the appropriate praise.

Tier-whoring, inherently has a negative name, and people HATE on this really hard. Using the best tools available to you at any given time is always the best thing to do in a competitive situation. Maybe the best tools to you are the Relentless Jason you put 500 hours into and know every match up. Maybe the best tool for you is your day 3 Quan because you can reliably find a hard-to-blockable set up and abuse it to greater success than your old main.

You get no points for losing everything with your favorite character. You get no extra points for winning with your favorite character. The FGC likes to label people based on their characters; which is valid, but what's really important is the person playing, not the character they're using. The soul of this is that all the characters are available to everyone all of the time. No one has an unfair advantage. They choose characters that they think they have the best chance of winning with, either because of the playstyle matching theirs, the tool set 'feeling right,' the character being the 'best' in a given patch, or because you have built such a deep understanding of a character that you think you can handle every situation with them.

Character loyalty is only helpful in the context of furthering tech and building expertise. These things alone often swing tier lists and character strength DRASTICALLY without any buff/nerf interference, and there is deep value in fully understanding a character. However, spurning other people because they feel a different character brings in better or abusable tools to a COMPETITIVE scene is ridiculous, and I immediately assume it's because they're salty, cannot level up and adapt to the new character/gimmick.

/essay
 

Enexemander

A Hitbox Pirate - YARRR -
I appreciate character loyalists more. They're the ones pushing the characters, and thus the meta, that one step further one step at a time.

It's also more fun to watch, because you can see the saga unfold. You know a character has good match-ups, and bad match-ups and that the character loyalist has prepared for both. The character loyalist has to come up with new tech, has to hit the punishes, has to push the character to beyond the current understanding of the meta just to survive. And that's where the real innovation comes from, because "The mother of invention is necessity."

At the end of the day, it's a leaders versus followers situation. Character loyalists are generally the people discovering and sharing new innovations. People who hop around trying only to win are following the loyalists. But how much innovation could a character hopper really contribute when they're constantly playing catch up?

@YOMI RM SaltFace is the best example that I've seen in MKX of the character loyalist moving the entire meta. His work with Ethereal is paving a new play style. I can already see it being picked up, as well. Perfect Legend's Displacer Raiden has obviously been influenced by Saltface's work.

I wish there was a character in MKX that I clicked with on that level.
 

Slymind

Noob
I understand pros picking tiers(money on the line and stuff), but i admire the loyalists, it's cool how some players end up creating some sort of identity with a character(and vice-versa).

If i think Sub-Zero, Tom Brady comes to mind, if i think Mileena, Saltface comes to mind, Tyrant = Jax, Cowboy = Shinnok, Dizzy = Johnny Cage, Honeybee = D'vorah, Pig = Kenshi, 16bit = Kitana etc.