Under_The_Mayo
Master of Quanculations
This has been an internal debate for me for a while. Standing 1, or Standing 2. I'd like to hear the arguments.
Obviously a SC is your best anti-air. But that's 9% damage. We can take much more. The easiest anti-air combo to intercept someone is 2 1 RK, F3 2 SC. It 22% damage, and it stuffs jump kicks too.
However, his standing 1 jab is a bit faster. 10 frames vs 12 frames. After standing 1, you can dash forward to F22RK, F3 2 SC. Generally, I have preferred 2 1 because it's incredibly easy, and the follow up after standing 1 can whiff depending on the distance. Hitting 2 1 pretty much guarantees the whole combo will hit.
It's hard for me to tell, but I want to say that standing 2 has a bigger forward hitbox than standing 1. I swear, I hit your jump kick from mid screen with that jab.
The reason I ask this question is specifically to deal with Kung Lao. We know we can't really SC to anti air him, because his air teleport will punish us for 40%. I started using 2 1 a lot more against my team to practice, but I get the same problem. If he teleports and I hit 2 1, he has equal time to punish the whiff. So we HAVE to use a single jab so we can block if we miss and he teleports.
So what do you guys think? Is standing 1 or standing 2 better? All opinions welcome.
Obviously a SC is your best anti-air. But that's 9% damage. We can take much more. The easiest anti-air combo to intercept someone is 2 1 RK, F3 2 SC. It 22% damage, and it stuffs jump kicks too.
However, his standing 1 jab is a bit faster. 10 frames vs 12 frames. After standing 1, you can dash forward to F22RK, F3 2 SC. Generally, I have preferred 2 1 because it's incredibly easy, and the follow up after standing 1 can whiff depending on the distance. Hitting 2 1 pretty much guarantees the whole combo will hit.
It's hard for me to tell, but I want to say that standing 2 has a bigger forward hitbox than standing 1. I swear, I hit your jump kick from mid screen with that jab.
The reason I ask this question is specifically to deal with Kung Lao. We know we can't really SC to anti air him, because his air teleport will punish us for 40%. I started using 2 1 a lot more against my team to practice, but I get the same problem. If he teleports and I hit 2 1, he has equal time to punish the whiff. So we HAVE to use a single jab so we can block if we miss and he teleports.
So what do you guys think? Is standing 1 or standing 2 better? All opinions welcome.