thlityoursloat
kick kick
You input the dd or bb motion immediatly aftr the f3. It takes lots of practice.
Lots of practice yes...Then you can do something useless like this:You input the dd or bb motion immediatly aftr the f3. It takes lots of practice.
Wtf. Are you on a hitbox or something it's hard to do! Probably couldn't do it twice in a rowLots of practice yes...Then you can do something useless like this:
It's no faster than his run. If you have robot fingers, I imagine you could pull some shit with this.
I hooked up my keyboard and XIM4 to do this. I can do maybe 3-5 reps on a pad.Wtf. Are you on a hitbox or something it's hard to do! Probably couldn't do it twice in a row
Oh aha crazy.I hooked up my keyboard and XIM4 to do this. I can do maybe 3-5 reps on a pad.
I wanted to time wave dashing vs his run. Guess what, they're basically the same speed. His dash cancel is next to useless in my opinion. You would need serious robot fingers to replace your run with it.
I have to sort of disagree with you. In the mid screen there is virtually no reason to use the cancel. It's a 26 frame start up and then you have to cancel into another move with it's own start up frames. Just about the only useful move to use after a cancel is a throw. All his good shit is too slow, and down pokes are worthless in comparison to other options.Oh aha crazy.
You don't have to use it to run it works well as a mixup
Reptile is a nightmarePlayed an Ermac and a Smoke a few days ago and things did NOT go well...
Man some of these Bo Rai Cho match ups are terrifying...
How are things going for everyone else so far?
The f3 cancel is good when the opponent has no idea of the character, especially for midscreen resets.
Hard matchups I've playedPlayed an Ermac and a Smoke a few days ago and things did NOT go well...
Man some of these Bo Rai Cho match ups are terrifying...
How are things going for everyone else so far?
Fuzzy-able if you ask meI think it works really well when they know the matchup aswell. I always use the f3 overheads against a friend and he's ready or reacts, when I use the cancel into low he rarely sees it coming.
Yo fam I spent a bar, it ain't freeNever mind how he can ex smoke out of every gap Bo has for a free whiff punish
How can he beat you in the neutral apart from f1? Unless he has insane reads and spacing with smoke away he has to come in, he can't zone with trident and smoke cloud, both are very easily reactable and his teleport is unsafe, I don't see how he can afford to stay full screen really. I mean sure he can do tridents and smoke clouds from fullscreen but I don't think it's effective at all for reasons I stated. Also even if smoke can safely cancel into smoke cloud there is always a gap between the starter and smoke cloud, easy armour potential/corner carry for Bo, then it's party time.I disagree with Smoke being ok to deal with, he's very hard to lock down. He doesn't have to come at you at all and beats you in neutral. His movement makes it extremely difficult to lock him down and he can just use B2/B21/B21~smoke away to keep you at bay. Never mind how he can ex smoke out of every gap Bo has for a free whiff punish *shudders* He also usually doesn't have to spend as much meter as you do meaning if you do touch him he'll have a breaker half the time.
Keep in mind I only play Bartitsu, we should probably mention which variation we're talking about to avoid confusion lol.
Fuzzy-able if you ask me
With B2 of course, Smoke's neutral is more than F1. Even F4 can be useful in the matchup too since Smoke has the option of F4D1 from it too rather than Triborg's usual F43 so he can mix his presure betwen F43 and F4D1/F4D12. How does Smoke have to come in? Bo Rai Cho has to get in on Smoke.How can he beat you in the neutral apart from f1? Unless he has insane reads and spacing with smoke away he has to come in, he can't zone with trident and smoke cloud, both are very easily reactable and his teleport is unsafe, I don't see how he can afford to stay full screen really. I mean sure he can do tridents and smoke clouds from fullscreen but I don't think it's effective at all for reasons I stated. Also even if smoke can safely cancel into smoke cloud there is always a gap between the starter and smoke cloud, easy armour potential/corner carry for Bo, then it's party time.
I play mostly Dragon Breath then Bartitsu and have started some Drunken Master here and there.
You can quite easily react to b21 from fullscreen and smoke cloud is slow, easily jumped or blocked, even armoured at the right range. I don't see how you think smoke can zone, I mean you'd have to be trying seriously hard to not block a smoke cloud at fullscreen. Also dealing with ex smoke away on wakeup is a read for every character, this isn't matchup specific. Smoke would probably win if we both just stood fullscreen all day but its quite simple to run in, blocking smoke clouds and get stuff started. Smoke is a vortex character, he wants to be in he gains basically nothing from backing off from Bo. He does have meter advantage it's true but I just don't feel this matchup is that tough to be honest. I have spent a lot of time playing it too, Dragon Breath vs Smoke and it feels quite even.With B2 of course, Smoke's neutral is more than F1. Even F4 can be useful in the matchup too since Smoke has the option of F4D1 from it too rather than Triborg's usual F43 so he can mix his presure betwen F43 and F4D1/F4D12. How does Smoke have to come in? Bo Rai Cho has to get in on Smoke.
He doesn't have to use teleport or tridents in neutral so I don't see why you keep mentioning that lol. He actually can zone with smoke bomb to an extent since Bo's mobility is terrible. You can't afford to whiff a BF4 because it has so much recovery you actually get whiff punished for trying it.
He doesn't have to stay full screen, never said he did, but in neutral Smoke has control simply because he has better mids and MUCH better mobility than Bo.
He doesn't have to cancel everything into smoke bomb to make stuff safe, he has plenty of safe strings. He can cancel into smoke through or away instead if he's going to cancel into anything.
The meter game is just also not in your favour because while you're spending meter on everything to get a combo and for OTGs and whatnot he doesn't need to spend any. He's only spending bar for ex smoke on wakeup or to go through Bos multitude of gaps (or breakers if he gets hit).
But this is Bartitsu though, I reckon Drunken Master might have a better time since he has access to a decent mid and roll.
You can "quite easily" react to a 14 frame mid? Dude... Even if you could just reacting to it isn't going to do anything, what then?You can quite easily react to b21 from fullscreen and smoke cloud is slow, easily jumped or blocked, even armoured at the right range. I don't see how you think smoke can zone, I mean you'd have to be trying seriously hard to not block a smoke cloud at fullscreen. Also dealing with ex smoke away on wakeup is a read for every character, this isn't matchup specific. Smoke would probably win if we both just stood fullscreen all day but its quite simple to run in, blocking smoke clouds and get stuff started. Smoke is a vortex character, he wants to be in he gains basically nothing from backing off from Bo. He does have meter advantage it's true but I just don't feel this matchup is that tough to be honest. I have spent a lot of time playing it too, Dragon Breath vs Smoke and it feels quite even.