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General/Other - Bo' Rai Cho XL Bo' Rai Cho General Discussion Thread

thlityoursloat

kick kick
You're not wrong, however because it's +1, your options are really limited, it all boils down to f1 pressure if you're in range or a d1 check. If you think you can do raw fart into his 11f s1 or whatever then be prepared to get punched in the shins a lot or even straight up punished lol.
His fart can be super plus when done meaty though, so fart setups are always good.
 
You're not wrong, however because it's +1, your options are really limited, it all boils down to f1 pressure if you're in range or a d1 check. If you think you can do raw fart into his 11f s1 or whatever then be prepared to get punched in the shins a lot or even straight up punished lol.
His fart can be super plus when done meaty though, so fart setups are always good.
When you say it all boils down to f1 pressure if I'm in range does that mean f1 is good to be used after they block the fart? And for a meaty like can I use the fart setup after a sweep?
 

thlityoursloat

kick kick
f1 is good, yeah, if the first hit connects since it's 8f. And please, don't do anything besides block after a sweep on hit since it's -ve. You can set up a fart after a db3 since it's heavy advantage.
 
Is 341 the only string that can be canceled into non exFart? Also I'm having trouble doing the 12 after the 341 juggle, do I have to dash? Run cancel? Walk? Keep pressing forward+12?
 

Thefish

One Drink, Two Drink, Three Drink.. More.
Been playing Bo mirrors with @Thefish and the neutral game consists of farting at each other until someone gets hit, I love this character.

edit: of course there is more to it than that, but y'know
Haha yeah @myri funny stuff, good games aswell. Have to do it some more and I'll upload some
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Been playing Bo mirrors with @Thefish and the neutral game consists of farting at each other until someone gets hit, I love this character.

edit: of course there is more to it than that, but y'know
Farts and ground pounds, seem about right lol. Same thing happened when I played a mirror with @DownfouralitY a while back.
 

Name v.5.0

Iowa's Finest.
All this talk of KP3. I'm just sitting here wondering if Bo gets nerfed again. HAHA. 4 months later and I still win most of my matches with Bart because no one knows the MU.

Real talk...Bart will never get a buff, but if I had to request one it would be a EX version of BF4 where he gets armor and flies 3/4 - full screen like Kang. Would make quiet a few bad matchups better. Maybe even!
 

thlityoursloat

kick kick
All this talk of KP3. I'm just sitting here wondering if Bo gets nerfed again. HAHA. 4 months later and I still win most of my matches with Bart because no one knows the MU.

Real talk...Bart will never get a buff, but if I had to request one it would be a EX version of BF4 where he gets armor and flies 3/4 - full screen like Kang. Would make quiet a few bad matchups better. Maybe even!
fart is now -2 and has 5 frames of less hitstun.
DB db1 is now -10 and has 10 frames more recovery.
F2 is now 18 frames.
b2 is now a high.

I wouldn't be shocked if this is actually what we get tbh.
 
So I'm thinking bartitsu is the mixup variation while DB is the closest thing we can get to a projectile character? I've seen like 2 oh/low mixups with bartitsu and noticed DB doesn't have any at all but he gains the ground fire and the ex fire spit travels across even though the odds of that ever hitting are low. Is this all correct? Also in drunken master what can he do against zoners?
 

myri

Time Warrior
So I'm thinking bartitsu is the mixup variation while DB is the closest thing we can get to a projectile character? I've seen like 2 oh/low mixups with bartitsu and noticed DB doesn't have any at all but he gains the ground fire and the ex fire spit travels across even though the odds of that ever hitting are low. Is this all correct? Also in drunken master what can he do against zoners?
If anything Bo as a whole is the mixup character of this game. I'm not sure what you mean by the two overhead/low mixups with bartitsu. Bo universally has his 244 string which is high, low, low which can be cancelled from any point in the string into the flips which are overhead. You can do 2 into flips, 24 into flips or 244 into flips and your opponent has to guess three times effectively. If you use this in the corner with ex dd4 then it's a true vortex, as the stomp jails into the standing 2 and then it's guessing time! You don't get too much damage for it though depending on whether you go for zero, one or two lows before the monkey flips but it can do some serious work to close out a game. Oh yeah and you can also confirm into db1 in Dragon Breath as part of the corner vortex.

Bartitsu is primarily good for footsies and you have to take into account that he loses his 8 frame f1 which is seriously good, plus he is super meter dependent for damage. Ground fire is for use in the corner when you are doing your corner vortex with ex dd4. ex fire spit is mostly used for damage midscreen from hitconfirms. Drunken Master is good against zoners because he can use the invincibility frames from the rolls out of meditation stance to get in past projectiles.
 

Thefish

One Drink, Two Drink, Three Drink.. More.
His over head that is cancelable is a great tool aswell. I love it but don't use it enough.
 
If anything Bo as a whole is the mixup character of this game. I'm not sure what you mean by the two overhead/low mixups with bartitsu. Bo universally has his 244 string which is high, low, low which can be cancelled from any point in the string into the flips which are overhead. You can do 2 into flips, 24 into flips or 244 into flips and your opponent has to guess three times effectively. If you use this in the corner with ex dd4 then it's a true vortex, as the stomp jails into the standing 2 and then it's guessing time! You don't get too much damage for it though depending on whether you go for zero, one or two lows before the monkey flips but it can do some serious work to close out a game. Oh yeah and you can also confirm into db1 in Dragon Breath as part of the corner vortex.

Bartitsu is primarily good for footsies and you have to take into account that he loses his 8 frame f1 which is seriously good, plus he is super meter dependent for damage. Ground fire is for use in the corner when you are doing your corner vortex with ex dd4. ex fire spit is mostly used for damage midscreen from hitconfirms. Drunken Master is good against zoners because he can use the invincibility frames from the rolls out of meditation stance to get in past projectiles.
Awesome explanation man thanks. Didn't even know you could mix in the 244 with the tumble kicks, nice. By Bartitsu having 2 overhead/low mixups I meant the 341 and the back 14. Also what do you mean by ex stomp jails into his 2? I tried but he takes a while to recover after the stomp for me to press 2.
 

myri

Time Warrior
Awesome explanation man thanks. Didn't even know you could mix in the 244 with the tumble kicks, nice. By Bartitsu having 2 overhead/low mixups I meant the 341 and the back 14.
341 is also a universal string for Bo. b14 is nice for bartitsu, has short range though and a gap I believe, just keep it in mind.
 
341 is also a universal string for Bo. b14 is nice for bartitsu, has short range though and a gap I believe, just keep it in mind.
Thanks, but with the ex DD4 jaling into standing 2 what do you mean? I tried doing that but after the ex stomp I have to wait a little until uli can press 2 and by that time the opponent has blocked.
 

myri

Time Warrior
Thanks, but with the ex DD4 jaling into standing 2 what do you mean? I tried doing that but after the ex stomp I have to wait a little until uli can press 2 and by that time the opponent has blocked.
Jailing just means they have to block, they can't armour out. So they will block the standing 2 but then they have to guess if you're going into the lows or the flips which are overheads, and whether it's two lows or one etc.
 
Jailing just means they have to block, they can't armour out. So they will block the standing 2 but then they have to guess if you're going into the lows or the flips which are overheads, and whether it's two lows or one etc.
Ah ok thanks. Which is his overhead that's canceable?