What's new

Guide Wisdom of Solomon: Complete Guide to Shazam

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Official ESL Gaming
In game frame data says F1 is 11 frames and F2 is 16, did you test these yourself?
just noticed this post

I actually have no idea why I have those numbers in there. I don't remember even thinking that they were that slow... Maybe I put an old version of that section in somehow or something...

Thanks for pointing it out, I'll fix it now.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Official ESL Gaming
And as a side note, I wrote this guide slowly over like 4 months so there might be some outdated or bad info in there. If you guys see any, let me know and I'll fix it.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Incase you havent seen flash point paradox
I thought Flashpoint was a super lame idea considering it was a concept that DC had kinda done a billion times already, but it would up being really impressive from what I've read.
 

Fromundaman

I write too much.
I thought Flashpoint was a super lame idea considering it was a concept that DC had kinda done a billion times already, but it would up being really impressive from what I've read.
You should check out the animated movie.

While I admit DC has done the "alternate reality" thing a billion times, but this one was done well, and that movie is worth watching (The comics version is good too).
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Wonder_Chef likes being a hero.
Grrrrr8 stuff chef.
Few notes: standing 2 has more range than standing 1.
and are you sure about 2, 2 mixups being better than down 2, 2, or down 1 into either type of command grab? (or Torpedo.)

There's also some gimmicky stuff that i use a lot that I'm tempted to suggest:
1, 1, 2 xx forward teleport, forward dsah as a crossup tool rules-- can mb f3 after.

F2, 2, 3, into forward teleport, then forward dash ash to go right back to the other side is quite confusing to all opponents. Quick double crossups.
F2, 2, 3 as an ender, then backwards teleport, then crossup atlas torpedo works well as a surprise hard knockdown creator,
After using your second bar in a combo on meterburn Atlas Torpedo, 3, forward teleport, and 1, 1, forward teleport are completely ambiguous, as Shazam is in the deed center of the opponent-- they're fantastic neutral jump setups.
One more corpse hop: If you're using meterburn herculean might second, after AC MB in a combo, forward jumping 3 into forward teleport, into foreard dash is another crazy corps hop, which you can follow with F1, 2, Achilles Clutch, or meternurn F3 overhead options.

Also, for 1-3 bars of meter, Shazam can do 100% on Fortress of Solitude, on a single 50-50.
This poorly edited video showcases it. Please be patient with this video, l0lol.
Thanks for reading and posting, yo. Well presented, well organized, awesome.
 
Last edited:

StevoSuprem0

I'm gonna make this skill gap... disappear.
You should check out the animated movie.

While I admit DC has done the "alternate reality" thing a billion times, but this one was done well, and that movie is worth watching (The comics version is good too).
The comic has been on my list for a while. Flash is probably my favorite DC hero and are my favorite DC books to read by far.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Official ESL Gaming
Updated a section on simple and easy ways to stuff wakeups:

Me said:
Stuffing Wakeups

Certain wakeup attacks do not have full invincibility, so knowing how to stuff them is important. Characters like Aquaman, Zod, and Raven have no fully invincible wakeups. There are 3 very easy ways to time meaty attacks that stuff non invincible wakeups:

  • After AC, immediately dash up and do a D1 (the only thing you can combo off of this is D1 xx AT)
  • After HM, immediately dash up and do 2 or D2
  • After MB AT, immediately dash twice and do 2 or D2
 

smokey

EX Ovi should launch
@EGP Wonder_Chef I havent played the game in 6 months or really contributed much for Shazam, but it should be known that you can link HM after a bunch of stuff on hit, any time you are +11/12 and in range for HM you get one for free. I cant actually remember the specific frames on it, i just know that I spent a bunch of time in the lab practicing the d1~HM link. They are forced into standing during hitstun and if you link the special rather than cancel, it definitely can not be ducked. Same with a few other things like 1,1 or standing 2, but you can generally get something anyway when those are hitting.

Good guide, i still believe if the screen wasnt so big (the camera zooms out too much) shazam would be fine as he would be able to actually get in on people to knock them down :p
 

DarkPage

Noob
imagine this game had tag, and like you could cancel your strings into your partners specials, and you had like green arrow with an ice arrow loaded, or even sinestros shackles. you could switch back to shazam, trait and do the reset. that would be sick.
 

pogse

Ruthlesss Mayhem
imagine this game had tag, and like you could cancel your strings into your partners specials, and you had like green arrow with an ice arrow loaded, or even sinestros shackles. you could switch back to shazam, trait and do the reset. that would be sick.
injustice two's
 

Error

DF2+R2
Reading the pros section I was like "Wow, what are all these pros I didn't know he had?" And then I see his powers listed lol. Shazam's a bill.
 

SZSR

Premium
Premium Supporter
Reading the pros section I was like "Wow, what are all these pros I didn't know he had?" And then I see his powers listed lol. Shazam's a bill.
Wisdom, Strength, Power, Stamina, Courage and Speed aren't bills

smh an Adam main should know better