Wonder_Chef likes being a hero.
Grrrrr8 stuff chef.
Few notes: standing 2 has more range than standing 1.
and are you sure about 2, 2 mixups being better than down 2, 2, or down 1 into either type of command grab? (or Torpedo.)
There's also some gimmicky stuff that i use a lot that I'm tempted to suggest:
1, 1, 2 xx forward teleport, forward dsah as a crossup tool rules-- can mb f3 after.
F2, 2, 3, into forward teleport, then forward dash ash to go right back to the other side is quite confusing to all opponents. Quick double crossups.
F2, 2, 3 as an ender, then backwards teleport, then crossup atlas torpedo works well as a surprise hard knockdown creator,
After using your second bar in a combo on meterburn Atlas Torpedo, 3, forward teleport, and 1, 1, forward teleport are completely ambiguous, as Shazam is in the deed center of the opponent-- they're fantastic neutral jump setups.
One more corpse hop: If you're using meterburn herculean might second, after AC MB in a combo, forward jumping 3 into forward teleport, into foreard dash is another crazy corps hop, which you can follow with F1, 2, Achilles Clutch, or meternurn F3 overhead options.
Also, for 1-3 bars of meter, Shazam can do 100% on Fortress of Solitude, on a single 50-50.
This poorly edited video showcases it. Please be patient with this video, l0lol.
Thanks for reading and posting, yo. Well presented, well organized, awesome.