NoobHunter420
Scrub God Lord
made my psn preorder today.
might even buy a hitbox, anybody know how well hitboxes work for sf?
might even buy a hitbox, anybody know how well hitboxes work for sf?
I was initially in the process writing a long response to this but then I deleted it because I just could not be bothered. How you see Injustice is entirely dependant on the character you used in it. You played Lex so you could throw interactables and hover over people on knockdown in armor so you wouldn't understand the struggle. I played Raw Injustice where my character did not let me bypass any of the mechanics and it was utter trashHonest questions:
How does the game not have normals?
How can you not move in the game? I know people said it was slow but...I like the long stages and walk/dash speeds(for most characters at least)...it all adds to the meta for me.
Why are the unblockables a bad thing? They can be on some uneven maps, but on most they are something to account for and keep in mind. They are a huge part of the game, although many players chose to ignore them. I've had some of the best footsies on this game when both players are vying for control of an interatcible.
Are the wakeups really that bad? I like them, and feel that it's just a case of getting to know the matches. Honestly I think the wakeup system in that game is incredibly interesting, and I don't even feel that I know it perfectly. There is interesting stuff like this that makes them a deep mechanic, imo. The only other wakeup system I know is MKX ,which is not that different...how does SF differ?
Que paso? Can you elaborate because dota has a shitton of "burden of knowledge" shit and a bunch of exception mechanics that are very un-intuitive for players.In fact games like League of Legends and DOTA has some of the most easy to use mechanics, but yet is viewed by millions around the world
Yeah I'm gonna have to agree that Dota is one of the most complex mechanical games out there. It's definitely not simple or easy to use.Que paso? Can you elaborate because dota has a shitton of "burden of knowledge" shit and a bunch of exception mechanics that are very un-intuitive for players.
To the topic, I don't think that any NRS game will help you ease into any SF game because sf games are a classic 2d fighter approach while NRS games are more akin to 3d games on a 2d plane and while they have been getting slightly more 2d-ish over the years there are still very apparent design decisions that keep it that way. I notice that a lot of tekken players transition to MK better than many sf players do.
Bruh. I FULLY agree with what you are saying as the overall message, you are 100% right in my opinion. But as far as Mobas go, if you don't fully know what you are talking about, you probably just shouldn't speak on it. I'm a much bigger fan of fighters, but let's be legit - the complexity isn't even comparable. Fighters are much more straightforward genre which IMO makes it more about individual player skill and just two players duking it out, I much prefer this to all the crazy interactions in Dota and how 1 tiny play can have a massive impact across the course of the next hour, between 10 different people, constantly making a million of these interactions every minute. There's a reason I'm here and not on a Moba forum, but let's be realistic - if you are talking about ease to get into, I can jump in on MKX having no prior fighting experience, and first minute start going toe to toe with medium AI. Took me 10 hours before I even learned how to buy items in Dota. There is no way that Mobas are more accessible, or less complex at ANY level, or easier to use/play than fighters, not by the longest shot.It's funny because I hear alot of people say this, but the thing is that mechanics is almost never the thing that makes a fighting game hype, or the best to watch. OG Street Fighter 2 had some of the simplest playing style to it, but yet was/and is still played by a fairly large fanbase today(mostly japan). In fact games like League of Legends and DOTA has some of the most easy to use mechanics, but yet is viewed by millions around the world, and makes some of the most money, far outdoing fighting games. And if this statement was true Virtual Fighter should have been one of the most popular games of all time, because you had to master your character before you even started to be at a level to call yourself a scrub, and yet you never ever hear anything about it.
When my friends ask me to teach them how to play Dota I tell them it's simple. Just log on and get wrecked for 500-1000 hours of in game time and you'll have a basic understanding.Bruh. I FULLY agree with what you are saying as the overall message, you are 100% right in my opinion. But as far as Mobas go, if you don't fully know what you are talking about, you probably just shouldn't speak on it. I'm a much bigger fan of fighters, but let's be legit - the complexity isn't even comparable. Fighters are much more straightforward genre which IMO makes it more about individual player skill and just two players duking it out, I much prefer this to all the crazy interactions in Dota and how 1 tiny play can have a massive impact across the course of the next hour, between 10 different people, constantly making a million of these interactions every minute. There's a reason I'm here and not on a Moba forum, but let's be realistic - if you are talking about ease to get into, I can jump in on MKX having no prior fighting experience, and first minute start going toe to toe with medium AI. Took me 10 hours before I even learned how to buy items in Dota. There is no way that Mobas are more accessible, or less complex at ANY level, or easier to use/play than fighters, not by the longest shot.
Vesper Arcade on Youtube is starting to release some pretty good combos videos for people to see, however there is only one for Ryu at the moment. Wait a couple of weeks, I'm sure Laura will be out soon.any good videos out there that go thru the game mechanics?
I seen some people do some crazy shit with with v-trigger cancels.
btw Laura is life
I was talking about more on the physical level of using a keyboard and mouse as compared to a fightstick, but then again now that I think about it, that can be highly debatable lol.Bruh. I FULLY agree with what you are saying as the overall message, you are 100% right in my opinion. But as far as Mobas go, if you don't fully know what you are talking about, you probably just shouldn't speak on it. I'm a much bigger fan of fighters, but let's be legit - the complexity isn't even comparable. Fighters are much more straightforward genre which IMO makes it more about individual player skill and just two players duking it out, I much prefer this to all the crazy interactions in Dota and how 1 tiny play can have a massive impact across the course of the next hour, between 10 different people, constantly making a million of these interactions every minute. There's a reason I'm here and not on a Moba forum, but let's be realistic - if you are talking about ease to get into, I can jump in on MKX having no prior fighting experience, and first minute start going toe to toe with medium AI. Took me 10 hours before I even learned how to buy items in Dota. There is no way that Mobas are more accessible, or less complex at ANY level, or easier to use/play than fighters, not by the longest shot.
I think you trash talk too much about a game you didn't actually play. People with this kind of mentality/attitude need to stop.)
Alright. After having very extensive offline gaming(Maybe 6 hours total?) session for my first time (you can check out some my matches above, although, warning, the quality isn't good, and I'm a complete noob ;P) , I truly have a differing opinion than when I first started speculation in beginning of this post. Street Fighter V is not only more fundamental based then its predecessor(SFIV), It actually forces it to be a requirement to play. As much as I love the game, Injustice looks gimmicky in comparison.
As some people were mentioning earlier, the walk speeds in Injustice made it really hard to play neutral, and so you have to rely more on specials, and character specific tricks to play. In SFV, you can't simply throw out moves like Zod or sups, as mistiming a special or fireball can literally cost you the round, with the high damage and stun. You also have no get out of combo free card, like with the wager in Injustice. And I never really dabbled too much in older street fighter games, but I know without a shadow of a doubt frame traps are HUGE in this game. I dare say even more so than any other Street Fighter in its existence. YOU NEED TO LEARN HOW TO BLOCK, and more importantly YOU NEED SOME BASIC UNDERSTANDING OF FRAME DATA. I actually think its worse now for people who only played Injustice, as NRS made us worse off, with useless combos/buttons, and our only neutral being d1 into grab, or a overhead if you have one. (Sidenote: And they couldn't even get that right for tick throwing with grapplers. RIP Shazam, Grundy.) Every button has a story you need to understand, and for all you players that read this and haven't played yet, know that you will probelly be losing alot of matches simply from pokes and being counterhit because we weren't taught how to block properly. Just my two cents.
No trash talk from me man. The room was full of spectators yelling stuff when I was playing. In fact I was silent the whole time I played. It is kinda my fault for having a bad camera, as you can't acaully see me. I changed my attitude since I was last on this forum, and I hope I grown up from the last time I was on the forum lol. If anyone had a bad taste in there mouth from other forum I posted last year, which shall not be named, I kinda explain it here:I think you trash talk too much about a game you didn't actually play. People with this kind of mentality/attitude need to stop.
Street Fighter V is not only more fundamental based then its predecessor(SFIV), It actually forces it to be a requirement to play. As much as I love the game, Injustice looks gimmicky in comparison.
As some people were mentioning earlier, the walk speeds in Injustice made it really hard to play neutral, and so you have to rely more on specials, and character specific tricks to play. In SFV, you can't simply throw out moves like Zod or sups, as mistiming a special or fireball can literally cost you the round, with the high damage and stun. You also have no get out of combo free card, like with the wager in Injustice. YOU NEED TO LEARN HOW TO BLOCK, and more importantly YOU NEED SOME BASIC UNDERSTANDING OF FRAME DATA. I actually think its worse now for people who only played Injustice, as NRS made us worse off, with useless combos/buttons, and our only neutral being d1 into grab, or a overhead if you have one. (Sidenote: And they couldn't even get that right for tick throwing with grapplers. RIP Shazam, Grundy.)
Let's be honest : anyone playing USF4 with a passion used PLinks, to ease links.Yeah there is, that's why I don't agree with it. Removing execution , far normals, harder to use mechanics , etc. because of players who will still give up when they get their ass beat for a couple of days? It's a pointless step back.