SuppaSapien3
Chipotle and Olive Garden are NOT authentic
You know, as I staring at the wall thinking about the game play mechanics of Street Fighter V, which is not to far from release, I began to think how this will be a fighting game where most of the characters can no longer get damaging combos off their shorts and light punches, and how you will have to make more committed decisions in the game with other normals. I though that was a very interesting idea for a fighter, and then I remembered Superman d1/ing f23ing me in Injustice lol. Typically it seems like there is alot of similarities between Injustice and this upcoming street fighter even more so than the other iterations. As in Injustice your fastest normals really arn't used to often to start combos in the neutral, (unless you ar Sinestro/Doomsday), and is more set on frame trapping and baiting. You can not block in the sky, and sometimes some characters have better anti airs with jumps in, then on the ground. The V-skill/V-Trigger system, seems similar to the trait system found in injustice, with some people's seeming better than others. Also, like SFV will be, every normal besides your quickest poke functions with a good reliable use in Injustic...hahahaHAHA, sorry I couldn't finish typing that line.(Really NR you still could't get it right with MKX?) I know there are some differences that can keep a Injustice player from performing well in SFV such as footsies,(cause we all know what Injustice footies are -__-,*cough, superman, *cough) but do you think this game will be easy for Injustice players (or even MK players) to transition to or is the game still just too foreign? Just a friendly discussion.