BillStickers
Do not touch me again.
Thus far, it seems like NRS has used variations as a way to create the illusion of more content by simply spreading a fighter's tools out instead of creating three well-rounded versions of each fighter. What if, though, NRS is actually holding out on showing us a key mechanic of MKX: the ability to change your variation mid-match? The more I think about it, the more it seems like this could be a real possibility.
Evidence of variation switching:
Evidence of variation switching:
- Graphic changes for each variation seem to be superficial, so switching between them wouldn't require a full "costume change" of sorts.
- Some variations seem to do less than others. Reptile's invisibility variation alone seems like a poor choice, but it's a whole 'nother story if he was able to change his move sets to adapt to the opponent's playstyle. The game could get pretty exciting if, for example, a character with projectiles in only one variation fights Kitana, who has a parry in only one variation. Both characters switching between styles in reaction to the other while still managing life and meter has the potential for a lot of depth.
- There has been a "stance change" macro since MK9 that, aside from a few exceptions (stance-specific combos), has been useless. Will it finally have a purpose in MKX?
- The 3D Mortal Kombat games all had characters with multiple stances, so the mechanic itself isn't unheard of.
- Grundy had a similar mechanic with his three different trait styles in Injustice.
- Variations are prominently displayed in the in-game HUD.
- Notches in the run meter and life bar: are they just there as a convenient representation of when you have certain amounts of life/meter, or could they also be representative of when certain mechanics become possible? Hmmm...