Olcadan13
mk1 apologist
HQT'S lasers whiff on Alien if he crouch blockspredators always have the advantage against aliens unless they come in packs
HQT'S lasers whiff on Alien if he crouch blockspredators always have the advantage against aliens unless they come in packs
And that's exactly how it should be.Zoning is definitely in MKX, however, if you think you can just get away with only projectiles, then you'll get blown up.
This is complete and utter bullshit. No offense.Op is right honestly. There is only one good zoner, and that is hqt.
Really? Which ones?Zoning is fine as it is. There are too many fighting games where players sit on opposite ends of the screen and toss projectiles back and forth until the clock runs out.
mk9 was a fighting gamePiercing Mileena is definitely a zoner now. She used to be more of a neutral game reactionary character but with her buffs AND her neutral game enhancing her space control I would say she is definitely a good zoner now.
Assassin/Royal Storm/Mournful Kitana is a great zoner, she can control the space very well and teleport characters aren't even an issue, she (and any other zoner) has to make more reads against teleport characters but that doesn't mean she can't still play a keepaway/baiting game.
Summoner Quan Chi's zoning just got better because of the fact that there's a new mindgame with delayed/non-delayed rune and his zoning game was very strong already.
HQT predator's nerfs were whatever to his zoning, he still has the best zoning in the game IMO (his nerfs hurt his up-close game mostly)
Kenshi is not super good but he got better in this patch.
Sektor is a great zoner because he has very good projectiles and range.
Pyromancer got a bit better even tho I'm not sure if it got really better or Felicia better.
In MK9 zoning was a hell to deal with, if these characters got even better and the rushdown mechanics/characters got nerfed we would be in MK9 again. Less than half of the roster is a zoning character but that doesn't mean they are weak at all.
IIRC, zoning is the act of keeping the opponent in a particular zone and out of others. Like, if you have a character with long reaching moves and slow pokes, you want to keep them out of the range where there attacks would hit, but still in the range of yours.Space control and zoning are different, at least to me. Can't have fullscreen presence with no fullscreen projectile
Not always you can use projectiles to bait jump ins and teleportsIIRC, zoning is the act of keeping the opponent in a particular zone and out of others. Like, if you have a character with long reaching moves and slow pokes, you want to keep them out of the range where there attacks would hit, but still in the range of yours.
When people talk about zoning with projectiles, I like to think of it as 'keep-away', because, well, you're trying to keep them as far away as possible with your moves.
Right?
Win matches with safe heavy pressure frame traps from normals that advance half screen at fast frames and 35% 50/50 combos into +frame restands that carry half screen? Over and over and over again? Acceptable.I think that 50/50s into restands are more of a concern.
Simple-minded... LOL.You can't play the game so simpleminded. Zoning works if done sporadically, but you'll get your ass blown up if you rely on zoning.