STRYKIE
Are ya' ready for MK11 kids?!
Right, I did some testing on this F22U4~air glaive business, here's what the deal seems to be:
Moves that inherently cause knockback on block, some have a different animation than others, and some characters stagger backwards further than others during the animation. This is why some characters can't punish Bojutsu Kung Jin's EX Bo Swing on block.
I applied this knowledge here, and in Mournful's favor, you actually want there to be as little knockback as possible so that the air glaive takes less travelling frames to jail you.
For example, Scorpion can't do shit about this as he doesn't get knocked back very far, but Mileena can blow it the fuck up with EX Roll.
Moves that inherently cause knockback on block, some have a different animation than others, and some characters stagger backwards further than others during the animation. This is why some characters can't punish Bojutsu Kung Jin's EX Bo Swing on block.
I applied this knowledge here, and in Mournful's favor, you actually want there to be as little knockback as possible so that the air glaive takes less travelling frames to jail you.
For example, Scorpion can't do shit about this as he doesn't get knocked back very far, but Mileena can blow it the fuck up with EX Roll.
It's kinda like Johnny's old X-Ray in MK9, he'll parry any hit as long as you are in a certain proximity. But in this scenario she gets knocked too far out of the "parry zone". For it to work.Sonya can parry projectiles?