Groove Heaven
Jobber-baron
I mean really. I kept telling myself for months that the issue was with me, that I suck and my reactions are bad and that I should be catching jumpers. After continuously trying to improve in that area, watching a lot of tournament videos/pro streams, and especially after seeing the thread where REO compiled data that showed that jumps are overhwelmingly not being anti-aired, it's starting to seem to me like jump kicks need serious retooling. I'm not saying it's impossible but it feels far too common where I know they're gonna jump and still eat shit for trying to stop them.
At the end of the day...in this game the risk/reward feels heavily in favor of the jumper and that's very detrimental to the meta of a game that's meant to emphasize neutral and a good ground game. I'm really enjoying MK11 on the whole but this really hurts it both in terms of playing and spectating. Maybe I suck (actually I definitely suck), but the pros don't and seeing jump kicks get blocked 4/5 times in tournament for free plus frames is disgusting.
At the end of the day...in this game the risk/reward feels heavily in favor of the jumper and that's very detrimental to the meta of a game that's meant to emphasize neutral and a good ground game. I'm really enjoying MK11 on the whole but this really hurts it both in terms of playing and spectating. Maybe I suck (actually I definitely suck), but the pros don't and seeing jump kicks get blocked 4/5 times in tournament for free plus frames is disgusting.