Wrenchfarm
Lexcorp Proprietary Technologies
One thing I noticed in the beta is that not all FBs are created equally. Jade's reaches a little further than some, but is slow and looks like it should be an overhead but isn't. Skarlet's seems like it might be a little faster but is kinda stubby? Scorpion and Baraka seems pretty middle of the road and what I'd expect the majority of FBs to look like.
But none of them can do what Kabal can. His FB provides him with a full screen projectile and jump punish. When Kabal has FB, it represents a huge shift in the fight. You can't zone anymore and you need to be verrrrry careful with your movement, which can be difficult since he can still zone you as he pleases. Basically, you have to play his game. With the other FBs, you need to be careful and watch out for desperation wake-ups, counter-pokes, and people wilding out, but Kabal gains this noticeably huge tactical advantage.
I'm not really complaining. I mean, this is super familiar to playing against a Superman or Flash with a full meter in IJ, and I like the tension of shifting dynamics during a fight. I just don't get the design. By all accounts Kabal is a very strong character. I could see giving a somewhat weaker or more tricky character a stronger come back mechanic to help prop them up a bit, but Kabal has a lot going for him already.
What do you think? Do you like this kind of tiered Fatal Blow where some seem a little handier than others? Or do you think they should be very similar between characters? And yes, IB4 "I think all FBs are bad and shouldn't be in the game."
Personally I'm torn. I actually like the idea that some FBs have a different flavor and can change the conditions of a match. I just wish the one example we had to go with right now didn't belong to such an already strong character.
But none of them can do what Kabal can. His FB provides him with a full screen projectile and jump punish. When Kabal has FB, it represents a huge shift in the fight. You can't zone anymore and you need to be verrrrry careful with your movement, which can be difficult since he can still zone you as he pleases. Basically, you have to play his game. With the other FBs, you need to be careful and watch out for desperation wake-ups, counter-pokes, and people wilding out, but Kabal gains this noticeably huge tactical advantage.
I'm not really complaining. I mean, this is super familiar to playing against a Superman or Flash with a full meter in IJ, and I like the tension of shifting dynamics during a fight. I just don't get the design. By all accounts Kabal is a very strong character. I could see giving a somewhat weaker or more tricky character a stronger come back mechanic to help prop them up a bit, but Kabal has a lot going for him already.
What do you think? Do you like this kind of tiered Fatal Blow where some seem a little handier than others? Or do you think they should be very similar between characters? And yes, IB4 "I think all FBs are bad and shouldn't be in the game."
Personally I'm torn. I actually like the idea that some FBs have a different flavor and can change the conditions of a match. I just wish the one example we had to go with right now didn't belong to such an already strong character.