DarksydeDash
You know me as RisingShieldBro online.
Because people don't play unbreakable. B)
Unbreakable, Blood God, or any variation of Predator (though he only gets reduced chip, I think?)Because people don't play unbreakable. B)
I'm sorry, can you react to an 11 frame overhead or a 10 frame low? Can you constantly read a jump in punch into throw? Trust me, nobody should struggle with opening anyone up in this game especially with all the standing resets, stupidly long block strings from some characters(i'm not against chip damage, i'm against chip damage from safe mixups that can possibly lead into longer block strings)That's the whole point of chip. If the game rewards a majority defensive play style, then neither player is really obligated to attack, since defending is better. Obviously that would be really boring. The only thing you're guaranteed on most blockstrings is chip. The aggressor deserves that much for taking initiative.
So I'm sure some people complain that it doesn't reward defensive play, but that's a terrible argument because that would just be boring. Sort of like fighting Unbreakable on Very Hard AI.
You're rebutting an argument I never made. Chip is a contributing factor in encouraging aggression; not the only one.I'm sorry, can you react to an 11 frame overhead or a 10 frame low? Can you constantly read a jump in punch into throw? Trust me, nobody should struggle with opening anyone up in this game especially with all the standing resets, stupidly long block strings from some characters(i'm not against chip damage, i'm against chip damage from safe mixups that can possibly lead into longer block strings)
Even if there was no chip damage at all trust me, this game would not be defensive simply due to how all the mechanics work.
I don't think anyone is really bashing MK9 on it, rather than stating that the chip is higher (from what I saw in the thread...I skimmed cuz laziness lolol).Also, don't bash MK9 on this matter
I rather have even higher chip than stupidly high block advantage and 50/50 loops. MKX is full of bullshit, block damage is not one of them.One of the more common criticisms of MKX's engine tends to be that chip damage is 'too high'. I don't have a problem with anyone thinking this, for the record - I may not personally agree (IMO the chip damage in MKX is pretty much perfect), but if someone thinks that chip damage should be lower then I can at least understand where they're coming from.
What confuses me much more is that few people were particularly upset with the level of chip damage in MK9... even though it was in many scenarios stronger than chip damage in MKX. I'm thinking especially of the likes of MK9 Sonya here, where she could hit you with a blockstring that did 8-10% damage, completely meterless, and still not have any disadvantage on block or leaving any sort of gaps to exploit. How many characters in MKX can boast the same without resorting to meter? A handful of RC-centric characters can do similar, granted, but they at least have stamina to hinder them and prevent them from simply being able to do it again, and again, and again... (also they're much harder to perform)
It just seems odd that strong chip damage is considered a big problem now when it very rarely was for MK9.
Shinnok says hi.I don't think anyone is really bashing MK9 on it, rather than stating that the chip is higher (from what I saw in the thread...I skimmed cuz laziness lolol).
Honestly, the amount of chip isn't bad. It's still considerably lower than MK9, where some characters literally did 7% chip off of 3 or 4-hit strings, no meter required. The main issue is how chip works in tandem with the gameplay design. Which isn't really an issue until low-life situations, so it's still not bad.
I would have liked to see a no-chip-death mechanic implemented, though. It would have fit as a small counteract to the offense in the game.
What, his chip?Shinnok says hi.
Because its kind of bullshit winning without actually opening your opponent up. MKX doesn't reward blocking at all, if you correctly block your opponents retarded ass pressure then congrats, you just gave them a free bar or 2 of special meter for armor they can use the second you stop blocking. So against characters like Tanya you take 40% chip while she builds multiple bars of meter, then she just does EX rekkas the second you can press somethiing because she has full bars and you dont have shit, then its back to blocking for the next 10 seconds while she builds more meter and does a combos worth of damage on you even though you just blocked everything. It wouldn't be as bad if you at the very least couldn't die from chip, but you can. You just do your offense without it mattering if they block or not because your doing damage either way, hell, since meter is the best thing you can have in theis game its probably better if your opponent blocks because if they dont then they get meter LOL. Its as easy as it gets.
Thank god for SFV, no more scrub ass tactics
So the looping pressure character has full advantage the entire time building meter and doing chip while the person on defense has to work harder blocking it all, then to get out you have to spend resources (meter or stamina) on a read, when your opponent can easily make that read to and put you right back in. So looping pressure is at full advantage until both players go to even grounds when they both can make a read. So being even on that one moment makes it even the overall?This is a shitty post. Fitting for a terrible thread.
First we complain about 50/50s
(As if they never existed in fighting games)
Then we complain about vortexes
(Because vortex characters haven't existed basically forever)
Now chip damage. Wow. I'll keep it simple: MK X is a fast paced game. Offense is rewarded. That said, most characters with looping pressure have some kind of window to armor or backdash on a read. Pay attention to that last part: on a read.
So either get better at the game...or stop playing it. Chip damage is fine in this game.
because defensive play gets negated the whole time by chip into plus frames.One of the more common criticisms of MKX's engine tends to be that chip damage is 'too high'. I don't have a problem with anyone thinking this, for the record - I may not personally agree (IMO the chip damage in MKX is pretty much perfect), but if someone thinks that chip damage should be lower then I can at least understand where they're coming from.
What confuses me much more is that few people were particularly upset with the level of chip damage in MK9... even though it was in many scenarios stronger than chip damage in MKX. I'm thinking especially of the likes of MK9 Sonya here, where she could hit you with a blockstring that did 8-10% damage, completely meterless, and still not have any disadvantage on block or leaving any sort of gaps to exploit. How many characters in MKX can boast the same without resorting to meter? A handful of RC-centric characters can do similar, granted, but they at least have stamina to hinder them and prevent them from simply being able to do it again, and again, and again... (also they're much harder to perform)
It just seems odd that strong chip damage is considered a big problem now when it very rarely was for MK9.
I'll just let this quote sit here - all alone - by itself...Thank god for SFV, no more scrub ass tactics
No crouch teching, no chip out deaths so it rewards good defense, teching grabs isnt a 50-50, universal anti airs that can be done on reaction, no more unblockables with armor now that focus attacks are out, and blocking an invincible DP gives a free crush counter on the next hit so people wont just mash DPs all day, and no more insanely long knockdowns to prevent vortexing. They took everything scrubby about SF4 and took it out in favor of promoting a strong footsie based neutral game that will reward the better player every time, and everyone that has played t so far has said this too. So I'm not sure what you are trying to get at and if you have evidence that says otherwaise I'd love to hear it. I can't wait for that game. I was hoping before MKX that NRS would learn from the few scrubby things in Injustice that made it insane, the big three being vortexing, 50-50s, and jumping, but all three of those are still present in MKX and turned up to 11. I have lots of fun playing MKX, really only because of Ferra Torr at this point, but SFV is going to be the biggest breath of fresh air in the FGCI'll just let this quote sit here - all alone - by itself...
...for everyone to judge.
It has nothing to do with SFV. Its an indictment on how you view MKX. NRS could never please the extremists on either end of the spectrum and your post illustrates the attitude of an extremist.No crouch teching, no chip out deaths so it rewards good defense, teching grabs isnt a 50-50, universal anti airs that can be done on reaction, no more unblockables with armor now that focus attacks are out, and blocking an invincible DP gives a free crush counter on the next hit so people wont just mash DPs all day, and no more insanely long knockdowns to prevent vortexing. They took everything scrubby about SF4 and took it out in favor of promoting a strong footsie based neutral game that will reward the better player every time, and everyone that has played t so far has said this too. So I'm not sure what you are trying to get at and if you have evidence that says otherwaise I'd love to hear it. I can't wait for that game. I was hoping before MKX that NRS would learn from the few scrubby things in Injustice that made it insane, the big three being vortexing, 50-50s, and jumping, but all three of those are still present in MKX and turned up to 11. I have lots of fun playing MKX, really only because of Ferra Torr at this point, but SFV is going to be the biggest breath of fresh air in the FGC
I would say johnny needs it.I don't like the chip damage of other characters like a list cage,he has 3 strings that SRC into each other and are guaranteed on block because of the block adv. the total number of hits is 9 (333SRC 114SRC 214) which does way more chip and any of raidens Sparks strings, is 0 on block and builds more meter YET raidens strings were nerfed to shit. It's more the fact that some characters were allowed to have ridiculous chip and pressure and others weren't-the mains of characters who don't ie not cage,Tanya and Lao players don't like fighting characters who do a tonne of chip.