TarkatanDentist
Kombatant
One of the more common criticisms of MKX's engine tends to be that chip damage is 'too high'. I don't have a problem with anyone thinking this, for the record - I may not personally agree (IMO the chip damage in MKX is pretty much perfect), but if someone thinks that chip damage should be lower then I can at least understand where they're coming from.
What confuses me much more is that few people were particularly upset with the level of chip damage in MK9... even though it was in many scenarios stronger than chip damage in MKX. I'm thinking especially of the likes of MK9 Sonya here, where she could hit you with a blockstring that did 8-10% damage, completely meterless, and still not have any disadvantage on block or leaving any sort of gaps to exploit. How many characters in MKX can boast the same without resorting to meter? A handful of RC-centric characters can do similar, granted, but they at least have stamina to hinder them and prevent them from simply being able to do it again, and again, and again... (also they're much harder to perform)
It just seems odd that strong chip damage is considered a big problem now when it very rarely was for MK9.
What confuses me much more is that few people were particularly upset with the level of chip damage in MK9... even though it was in many scenarios stronger than chip damage in MKX. I'm thinking especially of the likes of MK9 Sonya here, where she could hit you with a blockstring that did 8-10% damage, completely meterless, and still not have any disadvantage on block or leaving any sort of gaps to exploit. How many characters in MKX can boast the same without resorting to meter? A handful of RC-centric characters can do similar, granted, but they at least have stamina to hinder them and prevent them from simply being able to do it again, and again, and again... (also they're much harder to perform)
It just seems odd that strong chip damage is considered a big problem now when it very rarely was for MK9.