CriticalDrop
Beers, grabs & dropped combos
Well, it is likely that we're to get some new tourney legal variations at some point in the second half of the year, possibly along with the highly anticipated patch after evo.
So, while we are waiting for them, let's discuss about which loadouts do we want and think would be more efficient, and which ones do we believe we're going to get. Feel free to tell us about the custom variations you're currently using and if you'd like to see them being tourney legal.
In my case, I'd like to get a combo focused variation, with snake bite and manhandled. I'd miss lumbar check, but it gives you access to F4xxsnake bit, a powerful tool for mixups, and would enhance the combos menu for Kano. Another option is Snake bite + lumbar check, mainly because the 50/50 game between d1xx lumbar check and d1xxsnake bite would be really scaring.
As for which variations I think we're getting, I believe that they will try to implement most of the remaining unused tools. Probably, they'll give us some cybernetic themed loadout, with optic-blast, bio-magnetic push and, perhaps, vege-mighty. It will be a decent zoning/anti-zoning variation, with a good control of space. I've given it a try, and it seems really fun.
In addition to this, I think they will fix dirtbag variation, as it is really inefficient and underused in its current state. I don't believe they are planning to leave it this way and It's pretty likely that they will buff the startup of the molotov and the reach of chemical burn to make the variation viable.
So, while we are waiting for them, let's discuss about which loadouts do we want and think would be more efficient, and which ones do we believe we're going to get. Feel free to tell us about the custom variations you're currently using and if you'd like to see them being tourney legal.
In my case, I'd like to get a combo focused variation, with snake bite and manhandled. I'd miss lumbar check, but it gives you access to F4xxsnake bit, a powerful tool for mixups, and would enhance the combos menu for Kano. Another option is Snake bite + lumbar check, mainly because the 50/50 game between d1xx lumbar check and d1xxsnake bite would be really scaring.
As for which variations I think we're getting, I believe that they will try to implement most of the remaining unused tools. Probably, they'll give us some cybernetic themed loadout, with optic-blast, bio-magnetic push and, perhaps, vege-mighty. It will be a decent zoning/anti-zoning variation, with a good control of space. I've given it a try, and it seems really fun.
In addition to this, I think they will fix dirtbag variation, as it is really inefficient and underused in its current state. I don't believe they are planning to leave it this way and It's pretty likely that they will buff the startup of the molotov and the reach of chemical burn to make the variation viable.
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