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Which character gives you the most headaches online

BigMacMcLovin

B2s and Birdarangs
Ermac is the worst for me. Everything that should be punished by full combo doesn't even get punished by the fastest of pokes.
 

countrypistol

Kombatant
I'm honestly not sure if the characters I have problems with are really a result of input delay or lack of knowledge. That said, MoS, Predator and Inferno are problems. I know to fuzzy guard Inferno's Demons low then high, and can attempt to react to overhead/low mix ups, but I often get hit even when I block right. That said, this could be a result of me not having a solid read and not reacting in time.

Reversals are a problem too. I can armour through gaps offline and punish unsafe strings and moves, but the delay often means my punishes don't come out as reversals and get blocked (or don't come out at all because I release block too soon to compensate and get hit).

The counter poke game is also a problem. When somebody is mashing a poke, I can block and try to poke back, but I often get hit out of start up. Predator and Ermac are the worst for this, but it is probably a result of underdeveloped reactions.
 

Hybrid94

Kitana's #1 Fan
It's not a character but the person who just spams the same move (not talking about projectiles) and doesn't do combos.
 

ATIWAB

Mortal
Reptile is the worst for me, personally. Reacting properly to his mixups is hard online, and he's so goddamn fast.
 

_xFriction

Champion
Yeah, this game seems even fucking worse than MK9 online which is a real accomplishment by NRS. I'm glad I didn't buy this hunk of shit. MK9 made me rage but at least AAs existed in that...still rarely worked online but hey...maybe. Here...lol nope. Jump in fiddy fiddy everything be positive/neutral on block cuz online city! GG NRS GG
i unliked this just so i could like it twice
 

Undergroundepict

I am like the blue rose
I'm honestly not sure if the characters I have problems with are really a result of input delay or lack of knowledge. That said, MoS, Predator and Inferno are problems. I know to fuzzy guard Inferno's Demons low then high, and can attempt to react to overhead/low mix ups, but I often get hit even when I block right. That said, this could be a result of me not having a solid read and not reacting in time.

Reversals are a problem too. I can armour through gaps offline and punish unsafe strings and moves, but the delay often means my punishes don't come out as reversals and get blocked (or don't come out at all because I release block too soon to compensate and get hit).

The counter poke game is also a problem. When somebody is mashing a poke, I can block and try to poke back, but I often get hit out of start up. Predator and Ermac are the worst for this, but it is probably a result of underdeveloped reactions.
Trust me, all of that is online.