1. Kung Lao - Leads to 50% + Damage on its own, has armour, is quite safe on block -7, it is an incredible Anti Air, can combo into and out of, and allows Kung Lao to be a bit more carefree with his rush down on block, and completely opens him up, a complete game changer.
2. Johnny Cage - Has all the exact same properties as Kung Lao's
, but you can't combo into it, and its obviously a parry. Slows down the opponents counter poke game, and opens up his rush down.
3. Sonya Blade - Safe on block, Travels, carries armour with it during the whole animation, Allows a knockdown on hit for a MS, does mega chip after a reset MS F1 (Jailed into
after MS F1)
4. Sub Zero - Changes his footsie game dramatically, and allows him to advance allot more carefree than usual. Game changer for Sub
5. Reptile - Start up armour, Travels fullscreen, Anti Airs, Can be combo'd into, allows massive frame advantage on hit, and slows down the opponents counter projectile game.
6. Cyrax - His only armoured move & that makes the character a complete character while he has it, leads to 50% + combos ending with a bomb on its own, anti airs, combos into and out out, has decent scaling.
7. Raiden - Armoured, Safe on block, Combo-able, changes his footsie game dramatically, and slows down the opponents counter poke game, allowing Raiden to rush down more carefree, leads to 50% midscreen combos from a JIP.
I am making my decisions on how the
effects the characters gameplay options once he has it.