Im on my phone rn so I'll get on with more detail latter but for now - you still make no sense with D1 into tick denial. Tyrant uses this, Gunny uses this (hands down the top 1 Jax atm) against other tops nrs players.
Your logic is beyond flawed. So because they can read your tick throw out of blocked D1 - the cmd grab becomes trash? So you saying I cant bait them with D1 into bf2 (which u can) couple of times and be safe/get good chunk of dmg? Once they expect u do to bf2 u do tick grab instead.
By that "logic" Biohazard should also stop doing D1 into DBF2 tick and get atleast 1/3 of dmg he gets from it in most of his matches. Aight
DD..
Its not like Gunny dont do that against Dragon, defense monster DJT, Hayatei and rest of the top NRS crew lol.
He even just uploaded a set with sonic and kept throwing him all around once Sonic started respecting him.
Its kinda funny that I even have to talk about it lol. Now I wonder if u even play HD or you just downplay his grab game and just use other variation instead.
But ofc if you expect to do ticks for free like it was in day1 - Idk what to tell you.
I saw the FT5 set with Sonic. Once he hit the QG KB he never touched it again for the rest of any rounds, because it's not good outside of the KB, as I've mentioned every time it's come up.
He also only hit it
twice off a blocked D1, over 8 games, once during corner pressure.
QG 1 - Game 2 Round 2 - He whiffs a 2 and then hits it by walking in on SF doing a standing block
QG 2- Game 3 Round 3 - He hits a F2 with no follow-up and hits QB by forward dashing in on SF doing a crouch block
QG 3 - Game 4 Round 3 - He hits it off a JI 3 into D12 D12 QG in the corner. No bar to KB.
QG 4 - Game 5 Round 2 - The blocked D1 into grab, in a corner, after two restands.
QG 5 - Game 6 Round 1 - He hits it off an AA 1 into D12 into QG. Misses the timing on the KB link and drops it after the 2 despite having both bars available.
QG 6 - Game 6 Round 3 - Blocked D1 into QG KB.
QG 7 - Game 7 Round 1 - Raw QB on dash-in. Sonic was crouch-blocking on wakeup.
You're way over-stating the value of the D1 tick, and have been since the patch. If it only comes out
twice in 8 games with the "best Jax player in the world," it's not a viable option. The best way to hit the QG right now is off of AA juggles or forward dashes on someone playing super defensive or >13f advantage S4 punishes, not as a tick throw, and even then it's a huge waste of resources you need more for wakeup/BF2 Amp options after you hit the KB with it.
It's funny you mention the D1 BF2, because it's a
much better option off D1s IMO -- safe get-in on Amp even if the first hit gets blocked and you whiff the throw, hits as a mid, and can't be poked out of on a D1 block cancel like the QG can, great corner carry, etc.
Agree to disagree tho, tired of explaining the same shit to you at this point tbh.
tl;dr - it's not a good tick throw. the best opportunities to use it aren't off of ticks at all. it's significantly worse since patch removed tick options. it's trash and a waste of resources after you get the KB with it.