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Question What makes MK9 stand out?

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Eddy I've been reading your Scorpion posts just fine since MKX dropped - trust me, your English is good. The gist of your post was incredibly obvious, idk what his problem is.

MK9 has a lot of desirable qualities that are missing from MKX. That, coupled with the fact that it was a lot of people here's first serious fighting game means the rose-tinted goggles are on full-blast.

Though it also stems from the fact that a lot of people don't like MKX so they prefer to look back to past games.
 

Rude

You will serve me in The Netherrealm
Lol I don't mean to laugh but I know the pain for trying to AA Sonya and then BOOM, 40% combo into reset into ms bs lol. Wasn't fun at all.

But back to your point. I can admit I probably overhyped how good AAs were in MK9, but I still believe they were better than MKX

And you could be right about that Johnny Cage example. That seems very possible. I just believe in a FG, every character should be able to AA without much trouble.
Man. You got me thinking about Quan vs Sonya again. God damn it. Fucking hate her in MK9. :-( Thanks, Khaotik.
 

M2Dave

Zoning Master
I hope my memory serves me well, didn't almost everyone combo off (even if with obvious damage reduction) an un-aa-able jump-in kick?
With some exceptions, the jump in kicks have to hit deep and from a certain range. Nothing aerial in Mortal Kombat 9 is remotely comparable to Alien's j.2 and Sonya's j.1 in Mortal Kombat X.

Something that really needs to be said so I gotta make another post.

When Dave or someone else says "well one more patch could have fixed the balance, player 1 advantage, etc".

Replace that with "the few jump ins that are too strong, safe 50/50s, neutral armor", for MKX.

MK9 is actually over. It doesn't get another patch. MKX could, so why isn't that excuse used for MKX?
The comparison is unfair. Mortal Kombat X has received many more patches and hot fixes than Mortal Kombat 9. If Mortal Kombat X receives one more patch and fixes some of the issues that you have mentioned, credit will be provided.

I agree with you that Mortal Kombat X is more balanced and glitch-free than Mortal Kombat 9. I believe that Alien is not as overpowered as the community makes him out to be. However, the community is evidently sick and tired of playing a one dimensional fighting game that only rewards one gameplay style. If you enjoy nothing but safe 50/50 mix ups and continuous pressure, more power to you, but most people in this community do not.

On a side note, King could not careless about Mortal Kombat X any more. He barely plays the game. All he talks about is Injustice 2.
 

Eddy Wang

Skarlet scientist
Eddy I've been reading your Scorpion posts just fine since MKX dropped - trust me, your English is good. The gist of your post was incredibly obvious, idk what his problem is.

MK9 has a lot of desirable qualities that are missing from MKX. That, coupled with the fact that it was a lot of people here's first serious fighting game means the rose-tinted goggles are on full-blast.

Though it also stems from the fact that a lot of people don't like MKX so they prefer to look back to past games.
Not a problem, there is indeed a part where i typed way too fast and didn't review my grammar so a few sentences and words weren't exactly what i wanted to type, besides, i'm multitasking at work while trying to get some things straight here.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
Ooo my bad.

Yea everyone had the same jump in. Same jump punch, kick, neutral jump punch and kick. None stood out more than the other in that type of sense. When coupled in with special attacks, then that's when some were better than others. Kitana had the best jump kick because jump kick fan was a safe starter that lead to 40% meterless and corner carry
Okay I brought it up because in later NRS jump attacks became a lot more unique per character. I think jump arcs did too with some characters jump lower then others, having floating jumps ect.

Maybe Anti airs were so good because air normals were regulated in MK9? With njps not reaching the floor from max height like MKX?

It sounds like from what I've read that characters like Sonya who also had her dive kick which deviated from the norm air attack was a lot more difficult to anti air. And if more air attacks had been like that in the game could you really say that anti airs were reliable?
 

SHAOLIN

内部冲突
I just want to point out that when people speak of MK9 AAs vs. MKX AAs, its just that MK9 AAs feels more consistent than MKX.

In MK9 you knew that your AA was gonna connect for some soild damage, in MKX it feels its a bit iffy.

I know I'm not the only one feeling this way.
 
Why are one of the positive points that you guys are making, that you could just aa with a jab every time? Not only is this a point that I took from confirmation, I took it from the people on the other side of the fence. LMAO

Your grammar is super bad man. I'm sure this isn't your first language, so no offense, but regardless it really takes the air out of this argument for me.

Give me another sap that thinks Alien is broke, with proper English.
"Give me another sap that thinks Alien is broke, with proper English." yeah no offence...
just ignore him,he is probably 15 years old,never played mk9,and even still tries to convice people that played both games that his opinion means something...
it's simple,some of us like mk9 some mkx...some people want to play a reactive game,with proper antiair,footsies(sorry if i am not man enough for you,but footsies probably existed as a word before you were born) and unique chars with identity;some want to play a game with guesses of:
1)should i block high or low?
2)am i gonna armor?am i gonna bait the armor?

and 1 last thing,kabal as many said was broken(even tho i think that KL had at least a 5-5 MU with him),you know why?cause he was one of the 2-3 chars from the entire cast that had an armored move that started a combo(and great meter building).u know what mkx did?they took this mechanic and put it in almost the whole cast of mkx...and not only that,kabal's nomad dash was -50f,but in mkx many armored combo starters are neutral or even plus on block...well done NRS,well done...

edit:someone mentioned sonya's divekick,it was a great tool,but just a reminder,it was very negative on block and when the opponent blocked it,you were punished hard...
 

TomlulsBrady

Kombatant
At this point with Injustice 2 coming out, both injustice & Mortal Kombat are basically two different entities. Its kinda hard to compare & contrast them.
I can see that in some ways, but at the same time, I have seen quite a few accomplished fighting game players like PL, REO, and etc state that MKX is more similar to Injustice than MK9, and I think there is merit to that claim.
 

shura30

Shura
Had he tried to bait it more, we may have a different EVO Champion.
If I had wings I'd be a bird
come one we're science fiction borderline here, altough TM, as I've stated after rewatching the matches, didn't have enough resources to win the round as an outcome of in those 2 situations

back on topic
I can understand why people is mad at mkx but really, stop saying that mk9 was good, balanced and its only issues were p1 advantage and meter drain

was an awesome game at the time and probably for some of us a good amount of nice memories but its replay value after so many years isn't the same as another masterpiece
 

xKhaoTik

The Ignore Button Is Free
Okay I brought it up because in later NRS jump attacks became a lot more unique per character. I think jump arcs did too with some characters jump lower then others, having floating jumps ect.

Maybe Anti airs were so good because air normals were regulated in MK9? With njps not reaching the floor from max height like MKX?

It sounds like from what I've read that characters like Sonya who also had her dive kick which deviated from the norm air attack was a lot more difficult to anti air. And if more air attacks had been like that in the game could you really say that anti airs were reliable?
Yea i would still think they were reliable. Sonya wasnt the only one who could use an air attack to beat out most AAs. Mileena could teleport in the air to bait, lao could dive kick, scorpion could tele, quan could tele, Skarlet could tele, etc. But with all that, you could still AA them. That's when the depth came in. You had to know you're character with which normal or special to use in those type of situations.


I'm not saying that got AAd everytime, just saying it could still be reliable
 

The Abbot

Unit LK-52O
What top MKX players are carried by their characters?
Nobody is gonna name names out of respek. As a point, Sonic tried to avoid playing Alien for a more honorable win at Evo but had to finish it with Alien after TekkenMaster had him on the ropes. Also, Khaotik made the argument earlier about Dragon only playing top tier and didn't show much with the other characters he played. Not to take away from Dragon cause he is a phenomenal player.

Also: At every regional/major I've been to, there are always side tournaments for older games. Always. They may not be officially supported by the TO, but people play these games regardless.

Sooo...if the community likes MK9 so much, why don't they keep playing it? Why did they stop?

The Smash Community didn't have EVO for a long time, if I remember right. They supported it themselves. Why don't all the MK9 Heads do the same?

Do you NEED a fancy pot bonus to travel and play a game you love?
This would be nice but the level of play and competition wouldn't be what it was for many reasons. MK9 had a huge offline scene that was actually necessary due to the NETCODE. We had VSM, GGA, EGP, TTT, etc. There were more I can't think of off the top of my head. Point being, that's how you leveled up. You can't play MK9 online with top players. Hell, some players even refuse to play online period.

So this side tourney stuff would be great but the scene is not the same without the support of the entire MK community and not just to few that are willing to play on the side for the love of the game.
 

Eddy Wang

Skarlet scientist
Okay I brought it up because in later NRS jump attacks became a lot more unique per character. I think jump arcs did too with some characters jump lower then others, having floating jumps ect.

Maybe Anti airs were so good because air normals were regulated in MK9? With njps not reaching the floor from max height like MKX?

It sounds like from what I've read that characters like Sonya who also had her dive kick which deviated from the norm air attack was a lot more difficult to anti air. And if more air attacks had been like that in the game could you really say that anti airs were reliable?
MK9 had stablished ground rules.
All jump attacks were the same including NJP
Pokes except for a few exception also had the same frame data

I know a few people disagrees with it, but its something i think it should've never been changed.

If you see tekken, there is a staple on what is considered a punish, for example everyone has a 1,2 string 10f move to punish -10 moves
everyone has a 12f mid hitting move to punish -12 moves
everyone has a 15 frame hop kick to punish -15 moves

and every launcher starts on 15 frames except for mishimas who are 14f and plus if blocked, but every other launch in the game is also very launch punishable.
it doesn't matter how they change the game, those staples never change and they balance the cast around it

MK could've work with a few staples too, in example, mk9 safest move are when they're at -5 due the 6f on KL, -8 on kabal, and -9 on everyone else , in MKX is at -5 now, but cassie could reversal at 5f so the safest was -4 until she got the nerf.
Some jump attacks are +2 on block others are -3, hitboxes and so on count on how some of these attacks are super good.
 

xenogorgeous

.... they mostly come at night. Mostly.
MK9 is a good game, however, due the business strategy acquired/adopted by its owner (WB) and main developer (NRS) , once that IGAU came out, the support for additional patches, to fix the game regarding some weird crazy flaws (stupid resets, some bugs and glitches here and there etc) was cut off ... so, the game itself will be forever stuck with stuff inside it source code that limits its true potential.

Newer Fix updates unfortunately will never be released for MK9 ... at least, not officially .... only if talented hackers do it, changing the game data core code , hehe.

MK9 as a true homage and love letter from NRS to MK fans , with a lot of classic characters, cool story, nice stage scenarios and all nostalgic things on it .... at this aspect, yeah, it's a superior/better game than MKX .... regarding gameplay and fighting games techniques, however, it's a good point to be friendly & educated discussed in/through this thread.
 
and 1 more thing,tag...
i know its not a mode for competitive play for many reasons,but when i was at home with 4+ friends it was the most entertaining part of the game,teaming up against each other,all(or almost all) played at once,hyping and laughing our shits off...i miss this still...

also from day 1 in mkx i observed something,while in mk9 i laughed so much and i got hyped,in mkx i felt angry all the time...i couldn't really enjoy the game,and many times i felt that it was unfair to lose out of wrong guess(50-50 or armor)...the salt was real,even when i was winning,i felt salty all the time...but maybe i am wierd i don't know...maybe it was the skill that i got hit from an overhead low low string...
 

Alright RyRy

Florida Kombat
MKX has SO MANY AA's why are people not realizing this? Maybe not as much as MK9 but damn. You guys make it seem like MKX has 0 options to AA across the cast.

I love MK9, it will always be my favorite MK game. It's just better than MKX to me.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Mortal Kombat 9 plays like a traditional 2D fighting game. Mid range control (i.e., footsies and anti-aerial attacks) is strong and prevalent. No vortexes exist, but offensive options remain powerful. The game's meta is diverse and nonlinear. Cyrax is a predominately combo character, Johnny Cage is a rush down character, Freddy is a traditional full screen zoning character, Kabal is a high execution character who is versatile, Kenshi is a mid range zoning and defensive character, Kitana is a mid range zoning and offensive character, Kung Lao is a mobile rush down character with great defense, Smoke is an anti-zoning, footsies character, Sonya is a footsies-based rush down character, etc. These aforementioned characters are all top tier characters with varied abilities, strengths, and weaknesses. A gameplay style exists for all types of players, which results in the game being enjoyable to play and watch. The superior player, even among the best of the best, always wins in Mortal Kombat 9, with no exceptions other than the game's poor balance, which leads me to discuss the negative aspects of the game.

Unfortunately, the game is profoundly unbalanced, mostly because of Kabal and to a lesser extent Cyrax and Kenshi. The game is also plagued with some peculiar glitches such as the infamous input bug and the frustrating meter drain glitch. If Mortal Kombat 9 had received one or two more patches, I sincerely believe that nobody would be playing Mortal Kombat X right now.
The most logical post in this thread is by M2Dave. In fact he somehow has become one of the most level headed posters on the website. Close this thread. Close TYM.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
Yea i would still think they were reliable. Sonya wasnt the only one who could use an air attack to beat out most AAs. Mileena could teleport in the air to bait, lao could dive kick, scorpion could tele, quan could tele, Skarlet could tele, etc. But with all that, you could still AA them. That's when the depth came in. You had to know you're character with which normal or special to use in those type of situations.


I'm not saying that got AAd everytime, just saying it could still be reliable
But the jump normals themselves weren't as different as they were in injustice/MKX. There were no Aquaman's jump 2/3, Catwoman's jump 2, Cyber Sub's njp.

The guess after a jump in normal to special attack isn't really an anti air. It's more like a punish on the 50/50 of if they were going to do it or not.

I'm just trying to point out the vast difference in mk9 and other NRS games air normals hit/hurt boxes. And why it was probably easier to anti air in mk9 because of it.

I've only tried mk9 casually with Mr Aquaman at our local scene once. After hearing all the bugs/glitches and no in game frame data. (I'm spoiled I need my frames) I was really turned off.
 

The Abbot

Unit LK-52O
Mk9 had a neural centric play style and characters typically only had a low or overhead that led to a combo, but not both and one was unsafe. Character game plans had a hard counter that they had to overcome. You typically had to rely of whiff punishes and stagger pressure to open up your opponent. The poke counter poke meta was one of my favorite infra asked of the game.

If Mk9 top tiers were in MKX...I strongly feel that cyrax and Kabul would only be upper mid tier. Kenshi might be slightly higher but not much.

That tells me all I need to know about MKX top tiers and the game as a whole
Well said. My thoughts exactly.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I could care less who plays it. That's not my goal.

I'm just trying to understand the disconnect between people who like MK9 as NRS' best fighter and the fact that no one plays it today.

Logistically, there's no reason why they can't.
Because there's no reason to

Competitors play for medals and money
 

RNLDRGN

RONALD ROGAN
This game was a huge improvement for NRS, but Injustice and MKX are superior in almost every way.

It's nostalgia bro, that's it. Game is not good competitively.
 

Baconlord

Proud follower of the church of Cetrion
Correct me if I'm wrong but I swear I remember hearing somewhere that nrs couldn't fix a lot of the shit in mk9 because of how the game was coded and it would have been a pain in the ass for them to fix. Again I don't know what my source is so if anyone who knows better wants to correct me feel free.