I actually disagree with this.Top tiers in Mkx and mk9 are probably similar as they are in inj
It's top being top tier
This game is more evenly balanced but a S-tier vs low tier is same as all the others
He's not saying it's clunky from a player perspective, obviously MK9 movement feels more fluid than MKX.I always felt MKX did nothing to improve NRS's "clunky" feel. In my opinion, I thought MK9 felt way more fluid than MKX. Not saying you are wrong, it is just interesting how our opinions are polar opposites.
The only time MK9 felt more clunky to me was when trying to play online. That shit would make a Buddhist Monk rage.
Blood/Sun God Kotal vs Pyro Tanya 8-2 MU.I actually disagree with this.
In MKX, low tiers like Goro Kenshi etc. have a way better chance vs Alien Mileena than the MK9 low tiers (Stryker Sheeva etc.) have against Kabal Cyrax.
MK9 actually had some 8-2 matchups, debatable 9-1 matchups. MKX doesn't have any 8-2 or 9-1 at all, the hardest matchups in MKX are 7-3.
So the S tier vs low tier is different in MKX and MK9. In MKX it's unlikely (but possible) for low tier to beat high tier. In MK9, it's impossible
tym please bring back the fabled dislike button so i can spam it on this postBlood/Sun God Kotal vs Pyro Tanya 8-2 MU.
Out footsies, out lames her, out damages her, anti airs her and counters her at a core level. Better defensive options with defense totem and parry as well as the ability to get life back with sunray.
No way it's possibly 8-2. They have bad wake ups and Tanya has 50/50's (not great ones but still.) You can Kotal down and mix him up over and over, with that being said no way it's 8-2. Staggers into throws and throws being 50/50Blood/Sun God Kotal vs Pyro Tanya 8-2 MU.
Out footsies, out lames her, out damages her, anti airs her and counters her at a core level. Better defensive options with defense totem and parry as well as the ability to get life back with sunray.
Please explain all the experience that you have in this match up and what makes it not god awful for Tanya. Because the only players that travel and play Pyro Tanya in any way shape or form are myself and Vak.tym please bring back the fabled dislike button so i can spam it on this post
Alright Pyro Tanya's 50/50s F3 hard knock down unless I charge it for a full 2 second so it can launch. Please explain why you aren't reacting to that. And Flip kick that is -30 on wiff and roughly -20 on block and easily punishable. And when she does Kotal in blood God is taking at least 40+%.No way it's possibly 8-2. They have bad wake ups and Tanya has 50/50's (not great ones but still.) You can Kotal down and mix him up over and over, with that being said no way it's 8-2. Staggers into throws and throws being 50/50
I can agree w that however if anyone wants to pick my character and trudge through 3-7s all day be my guestI actually disagree with this.
In MKX, low tiers like Goro Kenshi etc. have a way better chance vs Alien Mileena than the MK9 low tiers (Stryker Sheeva etc.) have against Kabal Cyrax.
MK9 actually had some 8-2 matchups, debatable 9-1 matchups. MKX doesn't have any 8-2 or 9-1 at all, the hardest matchups in MKX are 7-3.
So the S tier vs low tier is different in MKX and MK9. In MKX it's unlikely (but possible) for low tier to beat high tier. In MK9, it's impossible
Try it yourself against a BG Kotal that has an idea of how the match up goes. Which there aren't many so good luck finding one.What if Mr.Aquaman is outplaying you?
I'm not throwing shade mind you, but I don't think, "I lose to my training partner who knows my habits" is a great argument. It's very anecdotal.
Why would I try that match up? I would have to learn Tanya (eww), then scour the interwebs for someone who mains Blood God (and likely has for a long time), and play them vs a month old, 5th string alt? That doesn't make any sense at all.Try it yourself against a BG Kotal that has an idea of how the match up goes. Which there aren't many so good luck finding one.
Mind you it is a match up that rarely is seen but claiming that the game has no 8-2 match ups when there are characters that are seriously that bad because another character completely shuts them down full screen and up close.
Why would I try that match up? I would have to learn Tanya (eww), then scour the interwebs for someone who mains Blood God (and likely has for a long time), and play them vs a month old, 5th string alt? That doesn't make any sense at all.
It does if you want to see how shitty a match up is.Why would I try that match up? I would have to learn Tanya (eww), then scour the interwebs for someone who mains Blood God (and likely has for a long time), and play them vs a month old, 5th string alt? That doesn't make any sense at all.
King stated there are no 8-2s 9-1s in this game. I challenged his statement with an answer that I have experience in. His reasoning was that Tanya's 50/50s on knockdown made it difficult for blood god. But he didn't factor in the risk/reward of what happens when BG blocks one of the 50/50s. Or the fact that off her overhead she gets no big damage. Kotal has nothing to fear from Pyro Tanya in this match up, not even her MB fireball.Also, that's what the variation system is for. I never jived with the, "each individual variation is its own character" thing. They're different styles of the same character, so it's just a matter of picking the right variation for the situation.
Nope. It really doesn't. For one thing, my 5th tier Pyro Tanya would never be on the same level as a person who mains her.It does if you want to see how shitty a match up is.
But Pyro Tanya is only 1/3rd of a character. If Kotal did the same to Kobu and DN, I'd agree with you. But if switching makes fighting Sun/Blood better, than it's not an 8-2.It does if you want to see how shitty a match up is.
King stated there are no 8-2s 9-1s in this game. I challenged his statement with an answer that I have experience in. His reasoning was that Tanya's 50/50s on knockdown made it difficult for blood god. But he didn't factor in the risk/reward of what happens when BG blocks one of the 50/50s. Or the fact that off her overhead she gets no big damage. Kotal has nothing to fear from Pyro Tanya in this match up, not even her MB fireball.
Sure the other variations might do a better, but that doesn't mean some variations are shit and have shitty match ups.
For the record I agree with MKX low tiers being way better off than MK9 low tiers, but people said that there were no matchups worse than 3-7 in MK9 and Injustice in their respective lifespans for a good long while also. Never say never.I actually disagree with this.
In MKX, low tiers like Goro Kenshi etc. have a way better chance vs Alien Mileena than the MK9 low tiers (Stryker Sheeva etc.) have against Kabal Cyrax.
MK9 actually had some 8-2 matchups, debatable 9-1 matchups. MKX doesn't have any 8-2 or 9-1 at all, the hardest matchups in MKX are 7-3.
So the S tier vs low tier is different in MKX and MK9. In MKX it's unlikely (but possible) for low tier to beat high tier. In MK9, it's impossible
He didn't state character as a whole. He stated that 8-2s don't exist. They do because some variations are just that terrible. I'm not arguing that the other two variations dont cover the MU. I'm sure the other variations do fine. I don't play them so I can't speak on them. I'm speaking on what variation and MU I have the experience in.But Pyro Tanya is only 1/3rd of a character. If Kotal did the same to Kobu and DN, I'd agree with you. But if switching makes fighting Sun/Blood better, than it's not an 8-2.
This is how I imagine a 3-7 matchup in my head, and how the outcome could vary in short or long sets:For the record I agree with MKX low tiers being way better off than MK9 low tiers, but people said that there were no matchups worse than 3-7 in MK9 and Injustice in their respective lifespans for a good long while also. Never say never.
I'd also like to point out for the record (this part isn't directed at you btw King) that it works both ways and certain people just don't understand how matchup number legislation works. If a matchup is 3-7, they should be losing progressive sets of 10 by 3-7. If the final score ends up being something like 2-28, perhaps that's on them?
Came back to like/reread this comment lmfaooo.Hilarious comparison. Except sex with my first was godlike. So good that we were broken up for years and I was still hitting it. She was in year long relationships, engaged to be married and everything and I was still tearing it up in hotel rooms lol. Went in for about 4-5 years until she tried to have me break up with my girl to try a relationship again and that was a hell no lol. GOAT Level sex didn't change with time. It was what it was.
Now back on topic lol, I don't think MKX will be remembered fondly at all. It happens when games have reoccurring ones. It'll be remembered more like Tekken players remember Tekken 4. The game that ruined a good thing by making too many unneeded changes, was played only because it was the competitive game at the time of the company, and things got much better once again when they went back to the roots in later installments.
That will be the MKX legacy.
Or we could just stay with the game we like. It's not like it is the testyourmight crowd that keeps nrs alive. The casuals are what make them the most money. If we don't buy their next game, they'll still survive. I don't get why we have to buy every nrs game and play it. The melee crowd doesn't play pokken tournament just because nintendo made it. or even smash 4 for that matter. Why don't we just stick to the game we like the most?MK9 was definitely something special, for me and a lot of other people. I'll still support NRS games and have enjoyed all of them so far, but I doubt they'll be able to capture the same magic they had with MK9 again.
NRS does appeal to us too, but with the ridiculous things in the game like lots of non optimal strings, bad variations, throw teching system, and broken DLC characters.... I agree that its the casuals that are keeping it alive. But then it looks really bad to have created multiple characters with super busted tool sets. I am a Project M player, and I feel really grateful that I kept Brawl instead of selling it. But I will not get a Wii U for Pokken and Smash 4. Pokken's design is a mess in my book.Or we could just stay with the game we like. It's not like it is the testyourmight crowd that keeps nrs alive. The casuals are what make them the most money. If we don't buy their next game, they'll still survive. I don't get why we have to buy every nrs game and play it. The melee crowd doesn't play pokken tournament just because nintendo made it. or even smash 4 for that matter. Why don't we just stick to the game we like the most?
project M is so awesome. That game is just beautiful proof that we don't just enjoy smash, but we freakin love it. I wish someone would make a patch for melee ntsc to give us SOME of the pal changes. That would be awesome.NRS does appeal to us too, but with the ridiculous things in the game like lots of non optimal strings, bad variations, throw teching system, and broken DLC characters.... I agree that its the casuals that are keeping it alive. But then it looks really bad to have created multiple characters with super busted tool sets. I am a Project M player, and I feel really grateful that I kept Brawl instead of selling it. But I will not get a Wii U for Pokken and Smash 4. Pokken's design is a mess in my book.