Sonya basically has no safe/abuse/guaranteed set ups/moves/specials in covert ops, in general B3,3,2 is not safe like we all assumed and this is something I've just gotten used to, MS gives her 3 Simple mix up options but two are interrupt-able and all extremely punishable, air throw is useless her air throw range is limited in comparison too Cassie's airthrow and lets not forget that cassie can ex her air throw for a bounce and free combo. Parries are painfully risky and requires a high level read of each individual character and user play style. her air drop which was the only semi safe comfort I used to use ( whiff baiting) is now punishable.
from what i've noticed in extended online play, most of the top/popular characters have that safe constant they resort to bail them out of trouble, like Kung Lao's Spin/Ex spin and Cassie's multitude of options, Kitana's ex bum is now one of the most advantageous moves in the game, with great range, Sonya in covert ops has none.
that is why I think for covert ops to really be a threat, Military Stance will have to be reassessed, retooled and refined and especially that Kartwheel (double Kick) at start up 22 frames, recovery 22 frames and block adv -18 frames WTF? add on top of that the plus 1 for Military Stance.
as for her corner traps, well from experience all it takes to stop her flow is a good ex wake up which most characters have and if they dont then thye most likely can teleport , Scorpion, Sub-Zero, Mileena, Kung lao, Kitana, Liu Kang, Cassie, Dvorah, Raiden, and many more all have no problems breaking out a corner trap, all it takes is one ex bar wake up. and if none of the above is working just R2 and front to break out of it.