MrInsaynne
PG Coach Steve
With KP2 around the corner, I'd like to discuss what changes I'd like to see for Kano going in. Going through each variation
Commando:
This variation needs the most help, but not in a ton of ways. I actually would just be fine with some frame data changes. With that said; Choke and MB Choke more advantageous on hit. Regular choke is negative on hit for who knows why. MB choke is only +5. I think this will help him keep the pressure going well after he lands choke which he lands often. The choke puts them too far away with no frame advantage to work with or ever follow up so that would be a nice change.
Less damage scaling on stand 3,2+MB. This MB scales like crazy and I never use it for that reason. The range of the stand 3 isnt great so when you combine the two its just something that you never really see. I still go for the max damage BNB with the NJP after EX ball cancel.
Commando would be fine with those two things. Mainly the first.
Cybernetic:
B13,1+3 leaves your opponent much closer:
The restand midscreen doesn't allow for any real follow up pressure. Once you run, you lose your frame advantage and they can armor. If you throw a projectile, they can armor, so the only thing left is being in a neutral position, and then your +12 or 13 frame advantage has gone to waste. So for that, in most cases Kano is better off ending in an uppercut or Kano ball.
Cutthroat:
EX Buff loses 7% max instead of 14%
To be honest, I still dont think he should lose health at all. But right now I think he loses too much, so I suggest this or lose the health at a MUCH slower rate. 0.50% each tick for 28 ticks is kind of crazy. Aside from this, no changes.
General Changes:
A 7 frame D3 or D4:
When Kano is going for frame traps, he can never beat out 6 frame buttons (only from stand 2). So whenever he does B31, anyone with a 6f button can hit him out of his next move unless he armors. It's annoying after a while when people understand that.
With all of this I would be 100% satisfied with Kano. I don't think I'm asking for anything unreasonable. What do you think?
Commando:
This variation needs the most help, but not in a ton of ways. I actually would just be fine with some frame data changes. With that said; Choke and MB Choke more advantageous on hit. Regular choke is negative on hit for who knows why. MB choke is only +5. I think this will help him keep the pressure going well after he lands choke which he lands often. The choke puts them too far away with no frame advantage to work with or ever follow up so that would be a nice change.
Less damage scaling on stand 3,2+MB. This MB scales like crazy and I never use it for that reason. The range of the stand 3 isnt great so when you combine the two its just something that you never really see. I still go for the max damage BNB with the NJP after EX ball cancel.
Commando would be fine with those two things. Mainly the first.
Cybernetic:
B13,1+3 leaves your opponent much closer:
The restand midscreen doesn't allow for any real follow up pressure. Once you run, you lose your frame advantage and they can armor. If you throw a projectile, they can armor, so the only thing left is being in a neutral position, and then your +12 or 13 frame advantage has gone to waste. So for that, in most cases Kano is better off ending in an uppercut or Kano ball.
Cutthroat:
EX Buff loses 7% max instead of 14%
To be honest, I still dont think he should lose health at all. But right now I think he loses too much, so I suggest this or lose the health at a MUCH slower rate. 0.50% each tick for 28 ticks is kind of crazy. Aside from this, no changes.
General Changes:
A 7 frame D3 or D4:
When Kano is going for frame traps, he can never beat out 6 frame buttons (only from stand 2). So whenever he does B31, anyone with a 6f button can hit him out of his next move unless he armors. It's annoying after a while when people understand that.
With all of this I would be 100% satisfied with Kano. I don't think I'm asking for anything unreasonable. What do you think?