xxFalcon Loverxx
Ignorant slaves, how quickly you forget.
Scrubs are just players who refuse to adapt and say " oh that's OP" Whenever they lose.
LOL I'm a douchebag then.They are different ways of defining it. I typically just think of it as someone that sucks at the game. The type of people that you describe that yell into the headset like that and whatnot: I just call them douchebags, idiots, dipshits or fuckin assholes
Do you mind read my reply again?I say that the game allows them to do that.Liu Kang builds a full bar from two block windmill punches. Haha! Dont blame the player, blame the game.
Well, isn't the first time the police got you.Nice
Well damn. Grammer police got me. Haha
I was a smoke player until they ruined him ._.Scrubs are the following people.
- Anti-zoning zealots
- 90% of TYM masquerading as high level players
- 50% of rush down fools
- Smoke and Martian Manhunter players
- Fools who support combo-able command grabs
My bad. Half sleepDo you mind read my reply again?I say that the game allows them to do that.
If you go by that persons definition then @General M2Dave is right for calling everyone scrubs around here lol.A scrub is someone who will blame anyone and anything but themselves for a loss. They didn't lose because they got outplayed, they lost because you did something "cheap". Instead of learning how to overcome something that is "cheap" they complain about it. This is an amazing article about "scrub mentality" that I read when I first got into fighting games years ago if anyone is intrested http://www.sirlin.net/articles/playing-to-win
^This^A scrub is someone who will blame anyone and anything but themselves for a loss. They didn't lose because they got outplayed, they lost because you did something "cheap". Instead of learning how to overcome something that is "cheap" they complain about it. This is an amazing article about "scrub mentality" that I read when I first got into fighting games years ago if anyone is intrested http://www.sirlin.net/articles/playing-to-win
Generally my definition of a scrub would be someone with bad fundamentals. For example you could have really flashy combos, but be a scrub in my eyes.What you consider a "scrub"? Is it win records, thier ability to attack or defend, thier skill vs yours, is it crying over the headsets?? I just like to know the general public thoughts. We are all mixed skill levels so I like to have a discussion.
My definition when somebody clearly is higher skilled then I, they win, then talk trash over the headsets. I never understood the trash talk part of a higher skilled player. Shouldn't you offer advice instead? This happen to me about 4 or 5 times.
I might not have the best online record( old netcode issues), but I really enjoy this game and wacthing streams of other players fight. Also I enjoy being competitive and playing higher skilled guys (respectful ones). I might get my butt beat, but i enjoy it learning.
You good homie! I invite again sometime this weekend. Enjoy trying to crash the STB clan party when i can. Trying to lvl up good enough to fight STB Shujinkydink Quan. *cough cough* If he except my invite *cough cough*@PrimBloodGhost you know we've had our share of matches, and hopefully I have helped you along the way in some form or fashion.
Scrub to me, as many have said already, is just someone unwilling to learn the game or MU and just cry about the things they continue to get hit by. I'd also venture to say a scrub is also someone who asks for help then rage quits on you... yup its happened 3 times to me already.
Hope we can get some games in sometime soon @PrimBloodGhost
+1I have heard a lot of people say stuff like-he's a scrub because he is using "online tactics" - But someone using online tactics who hasn't had an opportunity and or pleasure of getting punished offline is just ignorant to the fact. I would argue those people don't really know what their doing nor know of the alternative because they're used to it and know not of any other way.
But on the other side - those who know exactly what they're doing but can judge by the lag that they can get away with mashing down 3 several times on block- now there's a special place in hell for those people. I wouldn't really say their scrubs - i think smart ass-holes would be more fitting.
When the dick was good
So far you have learned only obvious and mundane things. I know that taking the first step can be the hardest part of the journey, so I wanted to coddle you a little just to get you going. The coddling stops here. You must now understand the cold, hard truth of competition. This is the difficult part to accept. This is the part that will upset you. You will have many defense mechanisms that will tell you that I am wrong, but I assure you with certainty that on this point I am delivering divine truth directly to you.
Introducing...the Scrub
The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.
In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. That is true by definition of playing to win. The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.
A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them.
Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they’ll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite subtle and difficult to discover. Knowing the counter tactic prevents the other player from using his tactic, but he can then use a counter to your counter. You are now afraid to use your counter and the opponent can go back to sneaking in the original overpowering tactic. This concept will be covered in much more detail later.
The good players are reaching higher and higher levels of play. They found the “cheap stuff” and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it’s unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak.
Let’s return to the group of scrubs. They don’t know the first thing about all the depth I’ve been talking about. Their argument is basically that ignorantly mashing buttons with little regard to actual strategy is more “fun.” Superficially, their argument does at least look valid, since often their games will be more “wet and wild” than games between the experts, which are usually more controlled and refined. But any close examination will reveal that the experts are having a great deal of this “fun” on a higher level than the scrub can even imagine. Throwing together some circus act of a win isn’t nearly as satisfying as reading your opponent’s mind to such a degree that you can counter his every move, even his every counter.
Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they’ve either never seen or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the scrubs were playing their own homemade variant with restricting, unwritten rules.
The scrub has still more crutches. He talks a great deal about “skill” and how he has skill whereas other players—very much including the ones who beat him flat out—do not have skill. The confusion here is what “skill” actually is. In Street Fighter, scrubs often cling to combos as a measure of skill. A combo is a sequence of moves that is unblockable if the first move hits. Combos can be very elaborate and very difficult to pull off. But single moves can also take “skill,” according to the scrub. The “dragon punch” or “uppercut” in Street Fighter is performed by holding the joystick toward the opponent, then down, then diagonally down and toward as the player presses a punch button. This movement must be completed within a fraction of a second, and though there is leeway, it must be executed fairly accurately. Ask any scrub and they will tell you that a dragon punch is a “skill move.”
I once played a scrub who was actually quite good. That is, he knew the rules of the game well, he knew the character matchups well, and he knew what to do in most situations. But his web of mental rules kept him from truly playing to win. He cried cheap as I beat him with “no skill moves” while he performed many difficult dragon punches. He cried cheap when I threw him five times in a row asking, “Is that all you know how to do? Throw?” I gave him the best advice he could ever hear. I told him, “Play to win, not to do ‘difficult moves.’” This was a big moment in that scrub’s life. He could either ignore his losses and continue living in his mental prison or analyze why he lost, shed his rules, and reach the next level of play.
I’ve never been to a tournament where there was a prize for the winner and another prize for the player who did many difficult moves. I’ve also never seen a prize for a player who played “in an innovative way.” (Though chess tournaments do sometimes have prizes for “brilliancies,” moves that are strokes of genius.) Many scrubs have strong ties to “innovation.” They say, “That guy didn’t do anything new, so he is no good.” Or “person X invented that technique and person Y just stole it.” Well, person Y might be one hundred times better than person X, but that doesn’t seem to matter to the scrub. When person Y wins the tournament and person X is a forgotten footnote, what will the scrub say? That person Y has “no skill” of course.
You can gain some standing in a gaming community by playing in an innovative way, but that should not be the ultimate goal. Innovation is merely one of many tools that may or may not help you reach victory. The goal is to play as excellently as possible. The goal is to win.
let me correct that for youScrubs are the following people.
- Anti-zoning zealots
- 90% of TYM masquerading as high level players
- 50% of rush down fools
-Smokeand Martian Manhunter players (he meant Sonya)
- Fools who support combo-able command grabs