Entirely off topic game-wise here, but to provide an example of a "standing reset" you could look into kankuro's BFS (Bomb forced stand) which is in its own way a reset. Basically here is how it goes:
When Kankuro, a character in Naruto Shippuden: Ultimate Ninja Storm 2 hit you on the ground with his poison bombs, you were forced to stand at that time (where as normally you'd be able to stay down and avoid quite a bit of damage). This was universal for all characters, but Kankuro had a special ability in that his poison bombs had a lasting hitbox. He would launch 6, and while 4 would directly hit, 2 of them would "miss" and stay on the ground, creating a hit upon wake-up. Using this, he can use his Jutsu, "May rain" to set up some absurd damage.
However, it could be avoided by substitution jutsu (that game's soft breaker) or tech rolling. All the same, however, its a form of reset because while you could continue directly into may rain for the extra damage, you are instead dropping the ender to set yourself up for more damage. Its not so much expecting the opponent to make a bad choice, but making it so that IF they happen to make a bad choice you get the most benefit. No one drops a combo EXPECTING the opponent to do a wake-up, but some people drop a combo and set themselves up so if the opponent does take that attractive option they are met with punishment.
SUPER old video, but it gets the point across. Its not an "inescapable" reset, but it is a reset. Another example comes from a more recent game, notably PSASBR. The character Parappa the Rappa has a mic grab attack that bring yours opponent in close and puts them standing, meaning you can potentially follow-up with a throw. As throws beat out most attacks and rolls, it makes a good example for a time when you drop the combo and set yourself up with an option select to best obtain that desired damage. Doing so, he happens to have a good AP (meter in PSASBR) reset wall loop that, if not broken, can go on indefinitely. While the opponent CAN throw break it or counter it with a grab immune attack (mainly specials), doing the reset basically says "I'm willing to risk them doing it in order to maximize my output if they happen to choose wrong".
(In case anyone was wondering, that level 3 special is called "I gotta believe ft. Doombox" and thats where my name is from.)