1(h) - 10 frames, +2 on block
11(hm) - 11 frames, +2 on block
112(hmm) - 7 frames, -3 on block
11b1(hmm) - 15 frames, -5 on block (launcher)
2(h) - 6 frames, -1 on block (fear me)
21(hm) - 7 frames, 0 on block (fast shadow punch)
212(hmm) - 9 frames, -6 on block (together)
212f3(hmml) - 12 frames, -10 on block ( )
3(m) - 10 frames, -3 on block ()
3b4(hl) - 12 frames, - 5 on block (shadow low)
3f4b4 - (hloh) - 14 frames, - 6 on block (shadow overhead)
4(h) - 12 frames, +2 on block ()
4b1(hoh) - 17 frames, - 10 on block launcher
f1(mm) - 8 frames, - 7 on block ()
f12(mmm) - 10 frames, - 4 on block (fear us)
f123(mmm) - 13 frames, - 10 on block ()
f2(m) - 9 frames, -5 on block (long shadow)
f21(mm) -12 frames, -4 on block
f21b1(mmoh) - 13 frames, - 13 on block (launcing string with ice hammer)
f22 (mm) - 10 frames, -4 on block
f223+4 (mml) - 15 frames, -3 on block (string with ice scythe)
f223+4b1(mmloh) - 16 frames, -5 on block (hardknockdown string with ice scythe)
f223+4d3 (mmll) - 18 frames, -8 on block (string with ice scythe)
b1 (oh) - 16 frames, -15 on block, ( launcher with ice hammer )
b2 (oh) - 14 frames, -5 on block, (shadow overhead)
b21 (ohoh) - 18 frames, -12 on block (launching string with ice hammer)
f3(m) - 13 frames, - 4 on block ( )
f3b3(ml) - 12 frames, - 5 on block ()
f3b3b1 (mloh) - 9 frames, -4 on block (hardknockdown)
f33(mm) - 15 frames, -3 on block (hardknockdown)
f34 (mm) - 12 frames, -8 on block (launcher)
f4 (m) - 15 frames, -5 on block (launcher)
D1 (m) - 8 frames, -5 on block
d2 (m) - 8 frames, -13 on block (ice hammer uppercut)
d3 (m) - 12 frames, -3 on block
d4 (l) - 10 frames, -7 on block
j1 (oh) - 8 frames, -2 on block
j2 (oh) - 9 frames, +1 on block
j3 (oh) - 12 frames, -2 on block
j4 (oh) - 13 frames, -3 on block
njp1 or njp2 (oh) -13 frames, -5 on block
njk3 or njk4 (oh) -11 frames, -3 on block
1+3 (h) - 10 frames -5 on block (shadow throw)