I like how it doesn't play anything like MKX.
The last game in the series was all about getting the knock down > 50/50 combo blender > 40% damage > rinse and repeat. It felt like everyone played like this, apart from Kenshi and full auto Jacqui.
MK11 features characters with actual different playstyles (zoners, rushdowners, mixup. Heck Kotal almost counts as a grappler). I feel the high damage and 50/50 elements have been properly paired back. MK11 also has multiple defensive options, something that MKX sorely lacked and/or didn't get right (once you had used your breaker or armoured moves you just had to block and pray).
With the addition of regenerating meters that reward each player equally (a great idea imo) this all created more neutral heavy, see-sawing bouts that featured exciting back and forth action. In MK11 you feel like you have to work hard to gain the upper hand in a fight, unlike in MKX, where it could be obtained cheaply.
The graphics, sounds, story mode and overall presentation are all superb, I love the chunky blood, and the fatalities and brutalities are bloody brilliant. And last but not least, I love Cetrion - her character, design and playstyle - and hope to see her in another MK, possibly as a boss.
Just two cents from an admittedly average player. Not trying to be edgy.