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What do you LIKE about MK11?

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John Grizzly

The axe that clears the forest
This.
Even if you don’t like where the story goes, there is no denying that NRS has the best story modes.
People who bitch about NRS story modes have clearly never played any other fighter's story modes.

Just take Street Fighter V and Tekken 7. These are absolutely fucking AWFUL. I'm not even going to bother to play Guilty Gear Strive's. It's just way too weird and I don't care about the characters at all.

NRS has raised the bar for story modes but no one is even close to them in that aspect.
 

Juxtapose

Master
It's fun!
It sure is.

I personally think the casual and Single Player aspects of the game are spot-on, and the competitive component, as @Marlow always puts it, has lots of great ideas that weren't executed as well as they should have been, which hurts the (competitive) game in this regard.

Extremely competitive players will be turned off as a result. Casuals though won't be bothered anywhere near as much.
 
I like how it doesn't play anything like MKX.

The last game in the series was all about getting the knock down > 50/50 combo blender > 40% damage > rinse and repeat. It felt like everyone played like this, apart from Kenshi and full auto Jacqui.

MK11 features characters with actual different playstyles (zoners, rushdowners, mixup. Heck Kotal almost counts as a grappler). I feel the high damage and 50/50 elements have been properly paired back. MK11 also has multiple defensive options, something that MKX sorely lacked and/or didn't get right (once you had used your breaker or armoured moves you just had to block and pray).

With the addition of regenerating meters that reward each player equally (a great idea imo) this all created more neutral heavy, see-sawing bouts that featured exciting back and forth action. In MK11 you feel like you have to work hard to gain the upper hand in a fight, unlike in MKX, where it could be obtained cheaply.

The graphics, sounds, story mode and overall presentation are all superb, I love the chunky blood, and the fatalities and brutalities are bloody brilliant. And last but not least, I love Cetrion - her character, design and playstyle - and hope to see her in another MK, possibly as a boss.

Just two cents from an admittedly average player. Not trying to be edgy.
 
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kabelfritz

Master
People who bitch about NRS story modes have clearly never played any other fighter's story modes.

Just take Street Fighter V and Tekken 7. These are absolutely fucking AWFUL. I'm not even going to bother to play Guilty Gear Strive's. It's just way too weird and I don't care about the characters at all.

NRS has raised the bar for story modes but no one is even close to them in that aspect.
it might be awesome for a fighting game but its mediocre at best viewed from a storytelling point. i mean look at characters like cassie and jacqui getting all emotional about their families but be sadistic psychopaths in the next moment, it doesnt make a sense at all. the mk problem exists in this area as well as in balancing and any other: there is no clear vision, every current trend is just mashed together to please a certain percieved audience.
 

Juxtapose

Master
it might be awesome for a fighting game but its mediocre at best viewed from a storytelling point. i mean look at characters like cassie and jacqui getting all emotional about their families but be sadistic psychopaths in the next moment, it doesnt make a sense at all. the mk problem exists in this area as well as in balancing and any other: there is no clear vision, every current trend is just mashed together to please a certain percieved audience.
I didn't get that impression in Story Mode about them, since it's not like you're doing their finishers or anything. In Versus, keep in mind, they're non-canonical representations of characters. Cassie, for example, is a spoiled millennial in versus, but a young, responsible commander in Story Mode. Very different.

I find the Story Modes to be very much like summer blockbuster flicks, with okay plots and lots of very cool sequences.
 

kabelfritz

Master
I didn't get that impression in Story Mode about them, since it's not like you're doing their finishers or anything. In Versus, keep in mind, they're non-canonical representations of characters. Cassie, for example, is a spoiled millennial in versus, but a young, responsible commander in Story Mode. Very different.

I find the Story Modes to be very much like summer blockbuster flicks, with okay plots and lots of very cool sequences.
i cant really separate the two.
 
Another one-

Anti airs are actually anti airs and outprioritize jump attacks.

It took NRS 4 games to figure this out but better late than never. If Injustice 2 D2s didn't trade with jump ins than it'd be my fave NRS game
 

John Grizzly

The axe that clears the forest
it might be awesome for a fighting game but its mediocre at best viewed from a storytelling point. i mean look at characters like cassie and jacqui getting all emotional about their families but be sadistic psychopaths in the next moment, it doesnt make a sense at all. the mk problem exists in this area as well as in balancing and any other: there is no clear vision, every current trend is just mashed together to please a certain percieved audience.
Yeah, I'm not comparing it to Last of Us. I'm comparing it to the dogshit story modes of Street Fighter V and Tekken 7.
 

ticklebandit!

Apprentice
I really like that i can look up the highest ranked players and actually watch their matches. Really hope NRS does this with all of their games from now on, such a cool feature. Always funny to see the ones that disconnect, but also i'd say most of them are quite good. And fun to watch
 

Stanlos

Apprentice
It feels more honest 2ith fewer schticks or gimmicks as compared to Injustice 2. I like the flexibility. No matter which character you pick you can deploy the playstyle of your comfort and choosing and still net success. The visual and dound design is incomparable. Nobody in gaming is in the same galaxybas NRS. The art and props department did an amzing job on the fashion and textile vocabulary for the characters. The skins look amazing. The sprites look and MOVE with remarkable realism so I guess the synergy between the motion capture assets team and the visual arts team improved exponentially between the MKX (in-game sprites wete awkward, klunky, and inhuman) and MK11.

Also, the story was good and FINALLY gave Kitana some props. The art direction was peerless.
 

Stanlos

Apprentice
I still find the core if MK lore a bit confusing. We have mortal fighters fighting beings from other dimensions. Okay, but then they throw in Gods and say that Edenians are powergul and long lived. Yet they get owned most of the time. Never quite understood how that worked
 

Juxtapose

Master
I still find the core if MK lore a bit confusing. We have mortal fighters fighting beings from other dimensions. Okay, but then they throw in Gods and say that Edenians are powergul and long lived. Yet they get owned most of the time. Never quite understood how that worked
I wouldn't read into "power levels" too hard.

Edenians have always been long lived; Kitana was revealed to be 10,000 years old back in the mid-'90's and she's considered young for her species.

Anyone gets "owned" when they're not the player character of the Chapter.