colby4898
Special Forces Sonya Up-player
Hi,
I think it's agreed across all sorcerer players that the purple spell is completely useless. For those who don't know what it does, which is understandable because its never used, it changes your special moves.
When standing in the spell it changes the skull, air skull and rune into purple!!!! Which is the coolest thing about the spell. It also drains the opponents meter on hit.
What changes should be made to make this more useful?
I think one change is that it drains meter on block too. Right now it only drains meter on hit so if they block your zoning nothing happens. So draining meter on block would be much better. And also draining more of the opponents meter on hit would be great too.
Another possible change would be when you are in the spell and you're hurting the opponent they shouldn't receive meter. This means if you setup a spell in the corner and you combo on them they won't gain any meter at all while Quan is standing in the spell and will lose meter when you use a special in the corner mid combo. This would be great when they don't have bar to break and you can keep it that way!
Make the move faster so a trance, spell, f2 combos which would work well the change above.
Make trance and portal drop purple! Trance would be useful if it drained meter to, sky drop wouldn't be because it's never used but you might as well make it affected as well.
For clarity:
Reduced recovery (enough so trance, spell, f2 combos)
Opponent doesn't receive any meter when quan is in spell (from receiving damage)
Meter drain on block
Greater meter drain on hit
Trance and skydrop are affected by spell
What do you think should be changed? Is this too much?
I think it's agreed across all sorcerer players that the purple spell is completely useless. For those who don't know what it does, which is understandable because its never used, it changes your special moves.
When standing in the spell it changes the skull, air skull and rune into purple!!!! Which is the coolest thing about the spell. It also drains the opponents meter on hit.
What changes should be made to make this more useful?
I think one change is that it drains meter on block too. Right now it only drains meter on hit so if they block your zoning nothing happens. So draining meter on block would be much better. And also draining more of the opponents meter on hit would be great too.
Another possible change would be when you are in the spell and you're hurting the opponent they shouldn't receive meter. This means if you setup a spell in the corner and you combo on them they won't gain any meter at all while Quan is standing in the spell and will lose meter when you use a special in the corner mid combo. This would be great when they don't have bar to break and you can keep it that way!
Make the move faster so a trance, spell, f2 combos which would work well the change above.
Make trance and portal drop purple! Trance would be useful if it drained meter to, sky drop wouldn't be because it's never used but you might as well make it affected as well.
For clarity:
Reduced recovery (enough so trance, spell, f2 combos)
Opponent doesn't receive any meter when quan is in spell (from receiving damage)
Meter drain on block
Greater meter drain on hit
Trance and skydrop are affected by spell
What do you think should be changed? Is this too much?
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