edit: deleted original post due to terrible scaling combos.
223 can be cancelled into super, but the opponent needs to be high enough when the 3 hits to make sure the super doesn't wiff. Doing a straight 223 into super works, but trying to 223 in the middle of a combo will wiff a lot of the time.
Two simple setups (they did have more hits but the ones with less did more damage):
b3, ji2, super = 39%
b3, late ji3 (requires perfect timing), super = 42%
You can do more damage with 1-bar combos :/. Back to the lab!
I find doing her super a waste because her combos tend to do more damage than the super in some instances, especially if you get a transition at the end. Its also a relatively weak super armor wise. So many other character supers beats hers weather you activate 1st or last. Raven is meter hungry so its best used for combos. I don't even really waste it on Wages, unless I am guaranteed a lot of damage or health back I won't wager anything, I'd rather get knocked back and keep my full meter and go to town on them.
I find doing her super a waste because her combos tend to do more damage than the super in some instances, especially if you get a transition at the end. Its also a relatively weak super armor wise. So many other character supers beats hers weather you activate 1st or last. Raven is meter hungry so its best used for combos. I don't even really waste it on Wages, unless I am guaranteed a lot of damage or health back I won't wager anything, I'd rather get knocked back and keep my full meter and go to town on them.