Sub-Zero's "22 (pause) 22" spam seems to have long enough recovery that it can be easily punished, especially in a long match-up where your opponent starts to expect it. What else should you be mixing it up with to stay unpredictable, besides the 224 clone or the very rare 22 slide?
With all these characters getting armored EX moves, how do you feel about an armored EX-Slide for Sub-Zero?!
Against Smoke, if a regular or EX-Slide completely whiffs, Sub Zero is in recovery at the other end of the screen for enough time that he will be smoke-bombed him into a meaty juggle, guaranteed. Same goes for a blocked slide. What's your advised strategy; never slide against Smoke?
S1lent1 and Tom, your stream is absolutely amazing and you have my full support and respect. Though, is there any chance of some high level casuals to be posted? IMO it's the best way for us to learn, outside of the limited MK9 tournament footage out there.
Congrats to Tom for his mind-blowing performance at CEO, can't wait to see more of what you do with Sub!