I'm just commenting bro, do I ?Mike, you gotta provide an actual argument with an explanation bro lol
34U3 didn't grant any sort of follow-up minus in the corner, which would be a D1, it was a good string to end a turn (which it still does that, which I'm okay with the nerf).124 and 34U3 shouldn't have gotten hit but that would require NRS to require Johnny Cage players to think. My suggestion was to make the last hits of 124 and 34U3 duckable so that he had to condition you with the other options, but NRS players don't want to have to actually take a risk and just want free plus frames LOL
124 was literally the only way I could condition people on block to respect D1 on hit. The flowchart was simple, 124 on block = free d1, if the d1 hits the 124 can come out again. The d1 is easily countered in this game (OFFLINE). The meta would come in if I started noticing the d1 counters(which would only be flawless block/block assuming I'm frame perfect) and started to do other shit with that, and in MUs were your forceballs dont work for shit, it was a flowchart tool to use to condition mashing scrubs. Flowcharts are important with characters, every character should have a flowchart that makes their moves piece together as one instrument. Take that consistency away and now you have MK11 lol I find it very difficult to condition anyone in this game and thats why those nerfs (mainly 124 and forceballs, despite forceballs not being that plus) really don't fit with how I played with him.
Now, in current meta, I'm still not taking any risks with my buttons but now I'm just kinda doing random shit, the risk comes in where it should be something garaunteed rather than a yolo read. Am I gonna crush your d1? "lol Idk maybe if I mash d1 again"... Truthfully the game is only played online now so its hard to assess what the fuck is real. Nothing flows right with Johnny IMO, especially in MUs where normals/forceballs miss completely. Constantly feel like I'm randomly adjusting to the game's inconsistencies online, then all of a sudden that juicy fatal blow ping rings in my ears and I TOD someone for 60-80% depending what KBs I have loaded... and still have my armored fatal blow... that is why he is so good.