DaiHuu
Nightwolf Mourner
Has anyone else noticed you can cancel Grundy's Walking Corpse (B,f+3)? WCC (Walking Corpse Cancel) is such an amazing tool that Grundy players should start using. And it's pretty godlike since it eats 3 hits on it's armor, and you can immediately input a move after canceling it, or not.
Uses:
After a chain throw, you can use WCC to bait out a wake up, recovering faster than the opponent.
You can use it to close the distance, or training the opponent to respect WC and mixing them up.
You can use it on their wake up, a perfect example would be Deathstroke's blade spin. If you do WCC on his wake up, you can cancel it and still dash up and punish him.
Thoughts?
The * signifies the gap where you can input the WC. Credit to @JTB123
Batman:
11*3
B2*3
Nightwing:
11*2 Escrima
Flash
F21*3 (not very useful though as he can do pretty much anything to get out of your follow up)
Harley:
11*2
Cyborg:
1*1
11*2
1*13
1*2
B2*31
Superman:
MB Dash punch, the gap between the first and second hit. While not strictly a string, still useful to know IMO.
Zod:
B12*3
Lex:
11*3
Raven:
22*3
Aquaman:
112*3 - Timing is extremely strict
F13*2 - Again, timing is really strict
Wonder Woman:
3*3 Lasso Stance
11*2 Shield Stance
Zatanna:
11*U3
Ares:
22*3
Hawkgirl:
12*b3
B1*3
F1*1
F1*3
Doomsday:
B1*3
22*1+3
all the below into ES can be interrupted:
12*ES
22*ES
23D1*ES
F23*ES
B23*ES
D1*ES
D2*ES
Shazam:
2*2
Green Lantern:
b1*2
b1*3
f2*d1
f2d1*3
Sinestro:
b2*1
b2*b3
Batgirl:
11*3
b2*1
Bane:
b2*1
Black Adam:
1*3
22*3
WCC Pressure on Block thanks to ll Nooby ll
Uses:
After a chain throw, you can use WCC to bait out a wake up, recovering faster than the opponent.
You can use it to close the distance, or training the opponent to respect WC and mixing them up.
You can use it on their wake up, a perfect example would be Deathstroke's blade spin. If you do WCC on his wake up, you can cancel it and still dash up and punish him.
Thoughts?
The * signifies the gap where you can input the WC. Credit to @JTB123
Batman:
11*3
B2*3
Nightwing:
11*2 Escrima
Flash
F21*3 (not very useful though as he can do pretty much anything to get out of your follow up)
Harley:
11*2
Cyborg:
1*1
11*2
1*13
1*2
B2*31
Superman:
MB Dash punch, the gap between the first and second hit. While not strictly a string, still useful to know IMO.
Zod:
B12*3
Lex:
11*3
Raven:
22*3
Aquaman:
112*3 - Timing is extremely strict
F13*2 - Again, timing is really strict
Wonder Woman:
3*3 Lasso Stance
11*2 Shield Stance
Zatanna:
11*U3
Ares:
22*3
Hawkgirl:
12*b3
B1*3
F1*1
F1*3
Doomsday:
B1*3
22*1+3
all the below into ES can be interrupted:
12*ES
22*ES
23D1*ES
F23*ES
B23*ES
D1*ES
D2*ES
Shazam:
2*2
Green Lantern:
b1*2
b1*3
f2*d1
f2d1*3
Sinestro:
b2*1
b2*b3
Batgirl:
11*3
b2*1
Bane:
b2*1
Black Adam:
1*3
22*3
WCC Pressure on Block thanks to ll Nooby ll
1~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15
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