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Strategy Walking Corpse Cancel Pressure

DaiHuu

Nightwolf Mourner
Has anyone else noticed you can cancel Grundy's Walking Corpse (B,f+3)? WCC (Walking Corpse Cancel) is such an amazing tool that Grundy players should start using. And it's pretty godlike since it eats 3 hits on it's armor, and you can immediately input a move after canceling it, or not.

Uses:
After a chain throw, you can use WCC to bait out a wake up, recovering faster than the opponent.
You can use it to close the distance, or training the opponent to respect WC and mixing them up.
You can use it on their wake up, a perfect example would be Deathstroke's blade spin. If you do WCC on his wake up, you can cancel it and still dash up and punish him.

Thoughts?


The * signifies the gap where you can input the WC. Credit to @JTB123

Batman:
11*3
B2*3

Nightwing:
11*2 Escrima

Flash
F21*3 (not very useful though as he can do pretty much anything to get out of your follow up)

Harley:
11*2

Cyborg:
1*1
11*2
1*13
1*2
B2*31

Superman:
MB Dash punch, the gap between the first and second hit. While not strictly a string, still useful to know IMO.

Zod:
B12*3

Lex:
11*3

Raven:
22*3

Aquaman:
112*3 - Timing is extremely strict
F13*2 - Again, timing is really strict

Wonder Woman:
3*3 Lasso Stance
11*2 Shield Stance

Zatanna:
11*U3

Ares:
22*3

Hawkgirl:
12*b3
B1*3
F1*1
F1*3

Doomsday:
B1*3
22*1+3
all the below into ES can be interrupted:
12*ES
22*ES
23D1*ES
F23*ES
B23*ES
D1*ES
D2*ES

Shazam:
2*2

Green Lantern:
b1*2
b1*3
f2*d1
f2d1*3

Sinestro:
b2*1
b2*b3

Batgirl:
11*3
b2*1

Bane:
b2*1

Black Adam:
1*3
22*3

WCC Pressure on Block thanks to ll Nooby ll

1~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15

 
Last edited by a moderator:

Danger317

Apprentice
Ive been messing around with it, but I haven't mastered it yet. The fact that you can do that AND FADCs to walk through more dmg is pretty insane though. Grundy hate superman still >.>....
 

Danger317

Apprentice
I'm having trouble WCC'ing out of D+1. Anyone else having trouble with that?

I'm trying to do 1,1,2, db+1(mb), d+1, WCC, 1, trait grab.
 
I have a hard time doing this. So after doing back, forward + 3 , I just hold down back immediately? Is there a timing to it? Cause it ain't doing it on the PS3.
 

Fractured_Shadow

Really likes to throw things at you.
no you don't hold down+ back. Roll from down to back about halfway through the animation to cancel it. It's not the easiest thing at first but after a little practice it's not too hard.
This is the easiest way for me as well.... after about an hour in the lab working on the string I'm able to pull it off 95% of the time...
 

lindonty

Emperor Warchild
Very useful. Every Grundy player needs to master this. It pressure ur opponent because it stuffs their wake up option (well most of the time) you can also do it when they're knocked down and cancel and bait them. A next use for it is to punish moves. I don't know if yawl don't notice but Grundy suffers with punishing. You can Wcc to actually punish opponents. I did a wcc on reaction to a projectile and it wAlked right up and I did a 112 into a combo.


Sent from my iPad using Tapatalk HD
 

PANDEMlC

El Psy Congroo
When you cancel this it takes a bit for it to cancel right? Like he walks a few steps correct? I was trying to cancel it instantly but I'm guessing it has a set time before it cancels like he goes basically the full distance and then doesn't do the actual grab. Just wanna make sure I can't be doing it faster.
 

fr stack

Noob's saibot or noob saibot's?
When you cancel this it takes a bit for it to cancel right? Like he walks a few steps correct? I was trying to cancel it instantly but I'm guessing it has a set time before it cancels like he goes basically the full distance and then doesn't do the actual grab. Just wanna make sure I can't be doing it faster.
yeah he takes two or three steps before u see him cancel it wcc into 112 combo is godlike ,
 
I think you can buffer the cancel input a bit before the grab animation is out, giving you time to react. People love to jump when they see it, so doing WCC into d+2 is amazing.
 

DaiHuu

Nightwolf Mourner
I actually found out against certain characters on their wake up. (Deathstroke in particular), that if he blade spins, you can input WCC both ways and it'll work. Not sure if I was doing it right however. Try it in the corner and someone report back please.