Doombawkz
Trust me, I'm a doctor
Mind you, don't take what I say as gospel. I only had a backseat view.Ok thanks
Mind you, don't take what I say as gospel. I only had a backseat view.Ok thanks
Oh I don't doubt the other grapplers will be a challenge, but don't doubt my defence. I'll only parry when it's necessary.Works well until you realize people like Torr exist in this game. I had a Kano try to parry me once I got in close. He got me the first 2 times with the high parry, and then I just started grabbing his shit for 23%. And then I played slicer, found out you could stack cuts in that build of the game, and nailed a 52% command grab after dropping about 25% of my health.
The jizz.
Anyways from what I saw, his parries are actually really REALLY good. They have good active frames, and they aren't near as bad on whiff as I thought they would be.
Especially in a game where the faster moves aren't extremely fast as of yet, and a lot of characters' high/low game is still being worked out, his parry is a godsend. Not perfect, but a good pair of eyes should be able to slink in some good stuff. Wrecks the everloving shit out of lackey mode.
I know, but i'll take any info i can getMind you, don't take what I say as gospel. I only had a backseat view.
I don't doubt your defenses. I've seen you alphabetize.Oh I don't doubt the other grapplers will be a challenge, but don't doubt my defence. I'll only parry when it's necessary.
But jeez, Torr does sound like your character. 52%?! That's some Bane shit right there...
Well unless Fujin gets revealed I'm taking Commando Kano to the extreme first. NOONE will EVER open me up if I use everything correctly, and you know how it goes with dem reactions...I don't doubt your defenses. I've seen you alphabetize.
From what I heard they'll probably remove cut stacking. Too much damage, too little trade. Something to that effect, it was a lot.
Double cut X ray basically gimped anyone you'd happen to be fighting. One cut gives you whats basically level 2 venom, and 35% (give or take) is nothing to sneeze at. Its time-based rather than "on next hit" which is what Kotal does from what I could tell, so its only really good when you can get pressure going.
That's why I advised to use MB grab advantage to buff up since the scaling is a bit harsh on MB grab anyways and it ensures you'll probably have time to keep the pressure on. I like slicer the most, but Kotal feels like he is a better character since he has range and can buff up like that whenever.
God, thank you.95% MK9, 5% Injustice.
Okay, let me rephrase this for the answer I actually want.Its pretty godlike, pun intended.
Made me consider using him for a bit. That backbreaker tho.
To be honest, I was so taken by the visuals that I forgot the first half of it. He does something to hit them into the air (a knee to the face, maybe? Total guess). They then fly into the Sky. Raiden emerges from the clouds below. Everything is very dark. Really god damned cool. The graphics and frame rate had me in awe. Streaming quality really does this game NO justice. Anyways. He hits them back towards the ground somehow(I think this may involve electricity). They bounce off the ground facing up and Raiden comes up a few feet off the ground below them and delivers a knee to the spine. My buddy mained him at the event so I'm going to consult him ASAP and find out.Okay, let me rephrase this for the answer I actually want.
Can one of you describe Raiden's new X-Ray, because it isn't uploaded anywhere and I want a brief description of how it looks.
IA guns is not a thing, I can confirm it. The jumping animation actually takes up a few frames, or so I saw.Wait does Cassie cage have a potential instant air projectile?!?
Hmmm
I wonder what happens to Torr with that fatality...My favourite thing from this is that Scorpion has a moustache
It's funny because I'm actually being serious.
I know, right? I'm guessing he's really ugly. Like, Sloth from The Goonies ugly. Why else would he were a burlap sack over his face?I wonder what happens to Torr with that fatality...
There was an episode of the Twilight Zone where this woman covered her face up to hide her deformities. Turned out that she was gorgeous, but everybody else looked like 3-month old shit. But since society in general looked like 3-month old shit, she was ugly by their standards.I know, right? I'm guessing he's really ugly. Like, Sloth from The Goonies ugly. Why else would he were a burlap sack over his face?
Hey man, you getting MKX on PS4? We should definitely train together with Scorpion if you are. Hopefully the netcode isn't dog shit for once.There isn't a female character which her playstyle attracts my eyes yet, mean while i'm really looking forward to scorpion.
the things i'm going to do with this character, so far has some very good stuff and there is also a down side in a few things according to the last data (PAX and Casselman)
The ability to cancel his teleport has been confirmed to be on any of his variation
Hellish Spear hit stun was nerfed (i will show this with a comparative video later)
But still:
Ninjutsu variation give scorpion a command overhead, a command launcher, aside from his usual strings, with the ability to cancel his teleports and hopping over low attacks with a (bonsho kick) roundhouse kick the mixups out of resets will be very good, not only that his ranged attacks are also good.
This variation seems to be the only one with the overhead starter, so playing vortexes with this scorpion is almost the same as in MK9, due the low and overhead mixup
Hellfire has more options for chip damage and actually switch between mid range and close quarters kombat, the flame aura increases his damage and chip output, while in this same variation he is capable of cancel his strings into flame ball (hell ball) which can be dash canceled or let it rock. not to mention that his tele also doesn't have tracking so in good spaces scorpion should be able to cancel his strings into teleport safely against characters or variations that don't have long range tool.
Inferno is more of zoning, but scorpion is still scorpion, teleports and tele-cancels are still there, low starter is still there, and he has a few more tools on his arsenal like the summoning who seems to be designed to limit oponnents options to move because his demons will be all over the place, so its more like cyrax in MK9 where his bombs were all over the place and forced ppl to throw projectiles to limit this option, but when that happens he was ready to trade with his net which the capture times is much longer than a projectile hit stun.
However, Hellish Spear used to have a longer hit stun, even full screen you could have time to run, teleport and still hit them, but on the pax updated i noticed that this hitstun has been reduced, now scorpion will only gain a pressure or maybe none if his hellish spear hits full screen. Which makes me think, maybe whoever tested was getting huge advantages from hellish spear traps from full screen, besides of being two bars of meter, was probably making some crazy setups from the hit stun midscreen or corner.
Or it could be the other way around, the new hitstun up close possibly increased his mixup option during close quarters with the jump in punch or, empty jump into B3~Spear combo, or B32 tele-Cancel mixup in case they block the mix correctly.
Hopefully angolan satelite will be on orbit then, but i doubt it.Hey man, you getting MKX on PS4? We should definitely train together with Scorpion if you are. Hopefully the netcode isn't dog shit for once.
PSN - FOXSOLID4
LolHopefully angolan satelite will be on orbit then, but i doubt it.
Anyway, i will get MKX for ps4 once i got one.
The tackle is only a MB option, but its in all three variations.So does anyone have any info on Kano's air ball follow-ups? I am dying to see if his low kick and tackle gives him a mix up in all of his variations.