I assume this happened in previous games as well?
How do you input those? Do you press
, then release it, and then press
+
? If so, I see why this happens.
The reason I'm asking is because I've never had this issue with inputting it with what amounts to slide from
to
position (which mean pressing
then pressing
without releasing
, so double tap of
never exists here).
In NRS games the first input you do can store for longer period of times, there for when you do another one it may trigger a special move or whatever attached to the same command normal.
For example, in MKX KL heavily depended on F2 and B1, but sometimes instead of aa with spin, it was more profitable to crouch to force them to whiff so when they landed behind you, you could punish the recovery frames with B1, 2 string, however since you held down, when doing B1, 2 the game adds the Back and the 2 part of the string to the previously allocated down and you end have having B1~hat trap instead of B1,2.
It also happened when trying to punish Erron's Slide, instead of F2 i would get Hat Traps, trying to use Scorpion's B3 after crouch blocking a D3 would result on a teleport instead.
Injustice 2 being a game with b2b doing
unintended somewhat triggers back dashes, also happens if you're trying to use command grabs which are
, but doing these kinds of inputs with stick are usually faster but it adds
and
into the motions often, so this tend to happen.
Its just how accessibility works in NRS games, they're so easy to perform that it also double edges for precise and fast execution, taking some of strength of certain characters away.