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Question Ungrab-able frames?

Is grundy viable when characters can do this in his face?


  • Total voters
    23

Asodimazze

https://twitter.com/AlfioZacco
Batman Unthrowable Frames

Normals

11[3]
12[2]
12[3]
b11[2]
b11[3]
22[3] Only for a few frames
f2[3] Batman is clearly jumping so no complain here

Specials

Slide
Batarang : Batarangs beat WC armor if you hit Batman on startup
 

Asodimazze

https://twitter.com/AlfioZacco
Green Lantern Unthrowable Frames

Normals

12[3]
B1[2]
2[2]3[4]
F2[d1]3
[B233] WCC whiffs if it collides in the same moment GL B2, 2, or 3 hits
[3] Only on a few frames

All his specials are throwable
 

Mikemetroid

Who hired this guy, WTF?
No...just trying to tell you that even if you perfectly calculate your WC it might still whiff, so pay attention.
no one really carefully calculates a WC anymore as a starter.

I honestly only use WC as an ender to any one of my blocked strings.
 
Black Adam really fucks up Grundy's WC lol

Trait is unthrowable during activation.
b2[3]
1[3] - If both hits connect on the WC armor, you get a free throw and it counts the hits before for 20%
[f2] is hard to time, very few unthrowable frames
11[2]
11[3]
11~[4] and you have enough time to get full combo.
Lightning Storm and MB Lightning Strike also have throw immune frames. And Lightning Cage is airborne.



















:)
 

NRF CharlieMurphy

Kindergarten Meta
Not really...because unfortunately many of the unthrowable strings are also special cancellable, and the special will likely hit Grundy before he can cancel WC into anything.

For example, Superman F23xxlowscoop always beats Grundy WCC into anything

Right.

I honestly have zero problem with the mechanic of how the throw immune moves work. I can only really count a few times where it legit made me lose the match where I whiffed and wasn't expecting it to.

I know you don't agree with the throw immune properties, and i don't either. I still think getting in with all the zoning and Grundy not being able to dodge ANY intractables is a big deal.

I like the list though, but i typically just assume that all strings have one move where you can't throw, hence I tend to cancel it when i'm getting hit.

Good list though. Much appreciated.