PND i2 Gaug3
NERF Everything, LEAVE Nothing
Yup these are some of the strings that cant be grappled
Flash
11[2] (only a small amount of frames where you cant grab him)
11[3] (-11 so thats ok)
Nightwing
11[2] (- 11 special cancel able)
Batman
None (f23 is understandable he is off the ground)
Cyborg
b1[2] (-2)
Green arrow
33 (-21 but special cancel-able)
Superman
Normals:
1[1]1
1[12]
22[3]
f2[d1] on the d1 startup
f2[3]
b2[3]
b1 on startup
Specials:
HeatZap (few frames on startup)
Ground Laser (few frames on startup)
Ground Smash
Air Throw
Flying Punch
MB Super Breath
MB Flying Punch
Raven
None (f2233/b23 off the ground)
Aquaman
f13 (+2 can be backdashed)
WW
b2 lasso
Sinestro
df2 (only in a few of the last frames)
112, after the first hit
1b23, third hit
b13, second hit
b2
KF
f2[1]
f2[3]
[b2]
[u3]
11[b2]
Black Adam really fucks up Grundy's WC lol
Trait is unthrowable during activation.
b2[3]
1[3] - If both hits connect on the WC armor, you get a free throw and it counts the hits before for 20%
[f2] is hard to time, very few unthrowable frames
11[2]
11[3]
11~[4] and you have enough time to get full combo
Batgirl was made to fuck up WC
[b2]
[b12] - either hit
11[u3] - you can cancel into dd3 mb for a combo into her standing reset
11[3]
12[b2] - for oki
12[b3]
2[3] and f2[3] are difficult to time with very few unthrowable frames
Shazam
f2[2]
2[2]
f1[2] - if you time it so the second hit connect with the WC armor, you get a full f22 combo
Bane
Normals
11[2]
11[3]
B1[1]2
1[2]3
B2[1]
B2[3]
F2[D2]
F2[D3]
Specials
Body Press
Shoulder Charge
Venom Uppercut (even when his feet are on the ground)
Double punch, few frames on the first hit
CBA to do anymore
Flash
11[2] (only a small amount of frames where you cant grab him)
11[3] (-11 so thats ok)
Nightwing
11[2] (- 11 special cancel able)
Batman
None (f23 is understandable he is off the ground)
Cyborg
b1[2] (-2)
Green arrow
33 (-21 but special cancel-able)
Superman
Normals:
1[1]1
1[12]
22[3]
f2[d1] on the d1 startup
f2[3]
b2[3]
b1 on startup
Specials:
HeatZap (few frames on startup)
Ground Laser (few frames on startup)
Ground Smash
Air Throw
Flying Punch
MB Super Breath
MB Flying Punch
Raven
None (f2233/b23 off the ground)
Aquaman
f13 (+2 can be backdashed)
WW
b2 lasso
Sinestro
df2 (only in a few of the last frames)
112, after the first hit
1b23, third hit
b13, second hit
b2
KF
f2[1]
f2[3]
[b2]
[u3]
11[b2]
Black Adam really fucks up Grundy's WC lol
Trait is unthrowable during activation.
b2[3]
1[3] - If both hits connect on the WC armor, you get a free throw and it counts the hits before for 20%
[f2] is hard to time, very few unthrowable frames
11[2]
11[3]
11~[4] and you have enough time to get full combo
Batgirl was made to fuck up WC
[b2]
[b12] - either hit
11[u3] - you can cancel into dd3 mb for a combo into her standing reset
11[3]
12[b2] - for oki
12[b3]
2[3] and f2[3] are difficult to time with very few unthrowable frames
Shazam
f2[2]
2[2]
f1[2] - if you time it so the second hit connect with the WC armor, you get a full f22 combo
Bane
Normals
11[2]
11[3]
B1[1]2
1[2]3
B2[1]
B2[3]
F2[D2]
F2[D3]
Specials
Body Press
Shoulder Charge
Venom Uppercut (even when his feet are on the ground)
Double punch, few frames on the first hit
CBA to do anymore