UsedForGlue
"Strength isn't everything"
Many of you guys may have seen the Kombat Kast and witnessed Unbreakble's new buff to his MB slide while the Aura is active.
For anyone that didn't catch it, here it is:
So far, I have noticed people being happy about this for "rushdown" reasons, and for me, I think this is a completely wrong angle to come at this from. It is a good buff, although we don't know what sort of damage comes from this at the cost of a bar yet, we will have to see if it is worth it over MB Aura cancels, saving for X-Ray, MB Aura shatters on jumping opponent etc etc, and as good as it is, it does address his turtling option, but it doesn't address his meter building option, or he parry not recovering instantly on projectiles, or its general start up.
MY TWO CENTS:
VARIATION FALLBACK:
Unbreakable is supposed to be a defensive variation, but the problem is, once Sub Zero establishes a lead, he can't exactly turtle the opponent as one of two things happen:
1. Once you have established the life lead opponent, turtling becomes counter productive when you try to utilise the no chip damage feature of the Aura, as you give the opponent huge amounts of meter by blocking projectiles, so once you hit the opponent, they should always have breaker at hand, or an armoured option to threaten your advance with or enhance their offence once they get started.
2. The opponent has nothing to fear once you gain the lead, as you can't really do anything to stop them from sitting fullscreen keeping the life lead and gaining the meter advantage. This forces you to overextend or attempt to use ghetto pressure or unsafe 50/50's...remember the low won't work without a bar of meter on male opponents.
HOW THE CHANGE WILL WORK FOR UNBREAKABLE:
Now once Unbreakable gets a life lead vs a zoner, they always have to respect that he can MB Slide them into a freeze, then possible B2, F42 Slide into a HKD, with the choice to run in, safe jump, or back off.
Honestly, that is it, that is the only thing that this affects. His offence will not or nor should it constsit of spending meter on MB aura slides, as you can combo without out, and opponents should be blocking low in all his pressure anyway, and trying to scout the B1 on reaction. Also, we currently don't know how much damage a MB Slide does yet, if it does the lower 20's in damage, it may not be something to respect that much...
METER BUILDING ISSUE:
One of Unbreakables major issues is his meter building, which in theory, is should come from blocking attacks while the Aura is active (same mechanic as Blood God) because he can't do this, he is the worst meter building character in the game while at the same time, he is also one of the most meter dependant in the game.
OTHER ISSUES: Meter building, Pressure, Parry, Damage.
For anyone that didn't catch it, here it is:
So far, I have noticed people being happy about this for "rushdown" reasons, and for me, I think this is a completely wrong angle to come at this from. It is a good buff, although we don't know what sort of damage comes from this at the cost of a bar yet, we will have to see if it is worth it over MB Aura cancels, saving for X-Ray, MB Aura shatters on jumping opponent etc etc, and as good as it is, it does address his turtling option, but it doesn't address his meter building option, or he parry not recovering instantly on projectiles, or its general start up.
MY TWO CENTS:
VARIATION FALLBACK:
Unbreakable is supposed to be a defensive variation, but the problem is, once Sub Zero establishes a lead, he can't exactly turtle the opponent as one of two things happen:
1. Once you have established the life lead opponent, turtling becomes counter productive when you try to utilise the no chip damage feature of the Aura, as you give the opponent huge amounts of meter by blocking projectiles, so once you hit the opponent, they should always have breaker at hand, or an armoured option to threaten your advance with or enhance their offence once they get started.
2. The opponent has nothing to fear once you gain the lead, as you can't really do anything to stop them from sitting fullscreen keeping the life lead and gaining the meter advantage. This forces you to overextend or attempt to use ghetto pressure or unsafe 50/50's...remember the low won't work without a bar of meter on male opponents.
HOW THE CHANGE WILL WORK FOR UNBREAKABLE:
Now once Unbreakable gets a life lead vs a zoner, they always have to respect that he can MB Slide them into a freeze, then possible B2, F42 Slide into a HKD, with the choice to run in, safe jump, or back off.
Honestly, that is it, that is the only thing that this affects. His offence will not or nor should it constsit of spending meter on MB aura slides, as you can combo without out, and opponents should be blocking low in all his pressure anyway, and trying to scout the B1 on reaction. Also, we currently don't know how much damage a MB Slide does yet, if it does the lower 20's in damage, it may not be something to respect that much...
METER BUILDING ISSUE:
One of Unbreakables major issues is his meter building, which in theory, is should come from blocking attacks while the Aura is active (same mechanic as Blood God) because he can't do this, he is the worst meter building character in the game while at the same time, he is also one of the most meter dependant in the game.
OTHER ISSUES: Meter building, Pressure, Parry, Damage.
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