deathstroke187
Warrior
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Does it say what it was before? Has to do with how much time you have to dial in inputs.Does this mean plus frames are a thing now or is this something completely different?
- Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
Sounds like it to me, and not just plus frames but offense in general but why only most attacks?Does this mean plus frames are a thing now or is this something completely different?
- Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
That's how I've felt after every character was released. NRS releases the character and you realize that most of their trailer was bullshit and Stephanie made multiple claims during the KK that turned out to be bald-face lies.I am just.... insanely underwhelmed. I honestly feel lied to.
That's my expectation as well. Previous balance is generally out the window at the moment.With the variation changes I don’t think they wanna do any crazy changes yet
I’m happy about some of the system changes (low pokes being normalized across the cast), but the character specific changes are completely underwhelming. They nerfed or straight up removed a few moves people were really excited to use, and barely any other customs were actually touched.What's not included that everybody was expecting?
Up fan seemed to be breaking the design direction for the game though, so toning it down was expected.I’m happy about some of the system changes (low pokes being normalized across the cast), but the character specific changes are completely underwhelming. They nerfed or straight up removed a few moves people were really excited to use, and barely any other customs were actually touched.
I can really only speak for Kitana, but she still has 3-4 customs that are completely unviable. With customs being opened, and the way NRS presented it, I expected them to do a balance overhaul of every character. Instead, the fun tools are nerfed, and we’re left throwing together the tools we’ve been using for the past year and a half in a few new combinations. It feels half-assed. At least, IMO.
I wouldn't even qualify what they did with FB on block to be an actual change, it's so minimal. But I agree.So they've changed pokes, hops, throw trades, throw damage, FBs on block, and added customs to tournament. This is already a huge pile of changes, so layering large amounts of character specific changes on top of that wouldn't be wise.