Yeah may well do that thanks.
ok i got some quick basic advices for you. if you have any question just let me know.
lets have some long 1on1 ryu mirror sessions, remember sf4 got an replay channel which allow you to save matches and watch it when ever you want.
u can also see the inputs from each player in the replay and that is great! i can also upload some matches from us and then we can analyze them.
the first thing you should do is to pick ryu and do his trials. some trials are stupid though so dont get mad if u cant do them. the only purpose of the trials if that you can get familiar with the char.
here some very basic ryu BnB,s:
1- cr.lk-cr.lp-cr.hp~tatsu
2- cr.mp-cr.mp-cr.hk
3- cr.lk-cr.lp-st.lp-(cr.hk) cr.mk~(ex)fireball
4- cr.lk-cr.lp-cr.mk~(ex)fireball
1- ryu,s main hitconfirm combo. if opponent block first hit you can go for mixups.
also combo will hit crouch opponents since the cr.hp make them stand up so tatsu will connect. if want to zone or push opponent away from you use lk tatsu. if you want to corner opponent use hk tatsu. in corner you can use the ex tatsu and ultra 1 afterwards.
2- knockdown combo and best use for safe jumps set ups.
3-same as nr.2 but hit standing opponents too. if you dont want a knockdown you can do cr.mk~fireball (~super) or ex fireball fadc u1.
4- you can use normal fireball or ex fireball, ex gives you a knockdown. you can also FADC the ex fireball and do ultra 1. if you use regular fireball you can link super.
very basic ultra1 - combos and set ups:
aa early lp srk-u1
aa mp srk-fadc-u1
air to air j.mp-u1
focus attack level 2 or 3-solar plexus-mp srk-fadc-u1
very basic super - combos and setups
link super after any combo who end with an regular fireball.
air tatsu-super (grounded opponent)
Miscellaneous:
start combos always with cr.lk since cr.lp can be blocked low and high and cr.lk only low.
main aa is mp srk or ex srk also cr.hp for near jumps and st.hk for far jumps. use (early) lp srk only if you got ultra 1
main cross up is jmk