ask reo his thoughts on thatAt the highest level kabal played by reo that mu is 6-4 kabal. IMO
I'm not sure if asking the person that plays the alleged upper hand character if they have the upper hand is fair. Who's going to say, yeah I blow this character up, when if they lose they now have to admit that they got outplayed? Whatever gets agreed upon will win out I guess, but I still can't see it.ask reo his thoughts on that
I heard something about him saying that match is in Kenshi`s favor. I`m still laughing.ask reo his thoughts on that
I heard something about him saying that match is in Kenshi`s favor. I`m still laughing.
kenshi is probably the most under rated character outside of quan chi. no one can play footsies vs kenshi, kabal cannot beat him just by zoning but at the same time its pretty hard for kabal to get in on kenshi as well. also, if kenshi gets kabal to the wall, kabal is in trouble.I heard something about him saying that match is in Kenshi`s favor. I`m still laughing.
Sorry but you don't know what you're talking about. First, Kenshi isn't underrated. I don't know anyone who doesn't consider him a very strong character. You can totally play footsies against Kenshi because pushing you away with Spirit Charge is always a big risk because if you jump him he eats a full combo.kenshi is probably the most under rated character outside of quan chi. no one can play footsies vs kenshi, kabal cannot beat him just by zoning but at the same time its pretty hard for kabal to get in on kenshi as well. also, if kenshi gets kabal to the wall, kabal is in trouble.
I don't think high level is even necessary for it. Just a spamming kabal from full screen is enough to cause problems due to Kenshi's lack of mobility. When he comes in, he doesn't need to do cancel pressure like he normally would out of respect for the Spirit Charge. He can just swoop in, do a block string into a single dash cancel and then into low or overhead, knowing he can't be punished by more than a spirit charge, which puts him back at zoning distance. There's seriously no risk for him.At the highest level kabal played by reo that mu is 6-4 kabal. IMO
I don't think you actually realize how hard it actually is to play footsies vs Kenshi.Sorry but you don't know what you're talking about. First, Kenshi isn't underrated. I don't know anyone who doesn't consider him a very strong character. You can totally play footsies against Kenshi because pushing you away with Spirit Charge is always a big risk because if you jump him he eats a full combo.
I agree with all of this. Kenshi has incredible footsie tools. And yeah just the SC alone makes it harder to play footsies against him. But again, it is a very risky move in a way because once opponents start to get any kind of feel for how you play, you'll start jumping you successfully more and more, so eventually you have to become a bit more conservative in it. His walk is great, his pokes are all safe with SC. Yeah lots of characters don't have an easy time against him. I never said they did. I'm only specifically talking about the Kabal matchup. I'm not saying something needs to change. Almost every character has a couple of bad matchups. I'm not complaining about it, just explaining why its bad and why it's a bad idea to use him in that fight.I don't think you actually realize how hard it actually is to play footsies vs Kenshi.
Spirit charge being jumpable is the EXACT SAME CASE Ermac has, although a bit harder to exploit against Ermac. But that's the thing, spirit charge controls the ground at its particular range REALLY well and is safer on block, and forces out anticipation jumps, which are blown up on reaction by Kenshi's really solid AA game. Kenshi also possesses the best walk in the game...NOBODY in this game is capable of forcing whiffs by walking as well as Kenshi can. No one. Try and force whiffed JPs from sweep distance by walking with anyone else. Try it. You can't. Add on really good range on his normals that aren't particularly slow, the fact that his d1 and d3 are arguably the safest d1 and d3 on block due to spirit charge, nice range on d4, and so much other shit, Kenshi already has one of the best footsies games out there. All that is good EXCLUDING spirit charge, which makes it really difficult to play footsies vs him.
You really need to understand that better, because it really doesn't seem like you do. If I can take a Kenshi that is really basically only an hour old, and go against pretty solid players well just on pure fundamentals, that should say a lot about things. You guys still don't realize how powerful this character's footsies game is, and how much a lot of the cast CAN'T play it vs him. He shuts it down hard. It really is his strongest aspect.
Here's some food for thought:I agree with all of this. Kenshi has incredible footsie tools. And yeah just the SC alone makes it harder to play footsies against him. But again, it is a very risky move in a way because once opponents start to get any kind of feel for how you play, you'll start jumping you successfully more and more, so eventually you have to become a bit more conservative in it. His walk is great, his pokes are all safe with SC. Yeah lots of characters don't have an easy time against him. I never said they did. I'm only specifically talking about the Kabal matchup. I'm not saying something needs to change. Almost every character has a couple of bad matchups. I'm not complaining about it, just explaining why its bad and why it's a bad idea to use him in that fight.
Yeah no.If you simply try to contain him with SC pressure and normals, he's eventually gonna guess right and combo you and then get out of the corner and go back to spamming.
I wouldn`t compare Jax`s ability to get in with Kenshi`s. Kenshi has a way bigger hitbox than Jax does. And the EX dash punch takes a huge 17% damage and doesn`t throw Kabal away to full screen all over again. The Spirit Charge does, that`s the problem, and that`s only 9% damage. And of course SCs can make Kabal weary of dashing. Disregarding the fact that he doesn`t need to dash in in the first place, this becomes very easily baited. That`s why I said all Kabal has to do is gasball-saw WITH dash cancels into retreating. Kenshi will never have a way to reliably intercept a true approaching dash if he keeps faking him out by cancelling midscreen and retreating. Then he can cancel to bait a spirit charge and then commit to a second dash to go right through the whiffed one.Here's some food for thought:
Kabal has to be wary of Kenshi's corner game, and Kenshi does have the tools to make him think twice about dashing in (did you completely forget about spirit charge?). Maybe you need to relearn how to play the matchup.
LOL NETHER REEEAAAAAALM
I couldn't resist reposting this. It was just too funny. For those who saw my match with Scoot MaGee, you will understand this picture.