One thing i forgot to add is a little caveat regarding the strings that are plus on block. Because your character recovers so much faster than the opponent, you can essentially negate plus on block strings altogether, guaranteeing you that they'll be true block strings. An example of this can be seen in Batman's 1,2 string. It technically has a 5 frame gap, but it's impossible to do anything with those 5 frames due to you being stuck in more block stun. Hope that makes sense!
I'll keep adding little things like this if folks find it helpful. I can also clean it up a bit if that works.