M2Dave
Zoning Master
All right. Just for you.Hey now, make a suggestion...
Type: Zoning, keep away character
Hitbox: Large (like Freddy, Kenshi, and Raiden)
Special moves:
-> Ground pound - I could not careless about the aesthetics of the move as long as it is implemented properly. I am not sure how fast Dairou's Tombstone Drop is in MKA, but that is how fast Tremor's ground pound should be. Tremor should have three versions of the ground pound: close (also hits behind Tremor), mid, and far (also hits at the very end of the screen). All versions lower Tremor's hitbox. Tremor's ground pound does not juggle but is cancelable like Jax's ground pound. Opponent flips back on hit for okizeme. EX version hits the entire screen and juggles.
-> Projectile type 1 - this is the brown-looking projectile that we have seen in STORMS's video. It should be similar to Freddy's glove toss in terms of recovery and hitbox. EX version shoots two projectile kind of like Gouken's EX hadouken in Street Fighter.
-> Projectile type 2 - this is the second projectile that we have seen that looks similar to Noob's ghostball. The projectile should stun long enough for the ground pound to be guaranteed afterwards anywhere on the screen. EX version provides longer stun.
-> teleport - does anybody remember Sub Zero's teleport in MK vs. DC, which looks like a "fake" TS Drop? I think such teleport would fit Tremor perfectly. The teleport should primarily be used for mobility rather than offense. EX version is safe and juggles for a minor combo.
-> X-Ray - how about a projectile X-Ray? Something with projectile type 1, teleport... you guys figure out the rest.
Perhaps I will add another special move later on if something comes to mind.