scrubjesus111
Mortal
Yeah that was a great change. Jump kicks used to be like +9 even if shallowed. But yeah I still think they’re a little too strong up close because people do just block like 90% of the time rather than go for an AA, and that lets you empty jump or j2 into plus frames or a block string without really having to earn that situation. Just hold up > opponent will very likely be scared to do anything but block > follow up with whatever strikes your fancy....they did already make early jump kicks negative on block. Jump kicks are still very good, but if you are unable to anti-air, you can just block and take your turn. If you're on point, you get an anti-air or flawless block punish.
Yeah it’s not totally broken or anything, just a bit too strong imo.
And it’s not that I want the opposite situation where anti-airs are cake and you can never jump over the opponent, but I want it balanced slightly so that isn’t as free.
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