TheJaxLife
Mortal
5. The soundtrack...having also played a lot of Tekken and observed a lot of KI, I would love for a stronger emphasis on some good ass music in the future.
4. Unlocking everything. I know it's purely cosmetic and ultimately doesn't affect the actual gameplay...but I really love all the different taunts and intros and brutalities in the game! That said, knowing how much time I would have to put into the towers to unlock all that stuff actually kept me from learning a new character at certain times when I could only play online.
3. The non-universal, universal mechanics. It gives characters more diversity and (probably) helps balance the game. But I didn't like, at the beginning of the game, having to figure out what U2/3s and D2s were good or sucked. "Character A can FB U2 this thing but character B has to go with FB U3 cuz their U2 is trash."
2. Fatal Blows not costing a single thing and/or regenerating. Would prefer the Tekken route where it's one and done per round on hit/block/whiff. Or at least costing...something.
1. Jax isn't top 3 ;p
4. Unlocking everything. I know it's purely cosmetic and ultimately doesn't affect the actual gameplay...but I really love all the different taunts and intros and brutalities in the game! That said, knowing how much time I would have to put into the towers to unlock all that stuff actually kept me from learning a new character at certain times when I could only play online.
3. The non-universal, universal mechanics. It gives characters more diversity and (probably) helps balance the game. But I didn't like, at the beginning of the game, having to figure out what U2/3s and D2s were good or sucked. "Character A can FB U2 this thing but character B has to go with FB U3 cuz their U2 is trash."
2. Fatal Blows not costing a single thing and/or regenerating. Would prefer the Tekken route where it's one and done per round on hit/block/whiff. Or at least costing...something.
1. Jax isn't top 3 ;p