A F0xy Grampa
Problem X Promotions
Soooooooo, nobodies paid attention to buzzsaw lately?
hard to rank something you never see anyone playSoooooooo, nobodies paid attention to buzzsaw lately?
.I'm pretty good at blocking, but against Sonya - even the best just gotta guess. Plus, she converts almost everything she lands into 33+% damage.
I've yet to see a post-patch Buzzsaw.Soooooooo, nobodies paid attention to buzzsaw lately?
Basically, the anti air change buffed buzzsaw, cause now he can pretty much constantly have a low hat on the floor, and STILL anti air you with a jab for 28% meterless. With the low hat being one of the best projectiles in the game, its pretty sweet.I've yet to see a post-patch Buzzsaw.
Only a few characters can jump for free anyway since that change, most characters have a solid anti air option. Kung Lao J2 will forever be a bitch though, hats too big!Basically, the anti air change buffed buzzsaw, cause now he can pretty much constantly have a low hat on the floor, and STILL anti air you with a jab for 28% meterless. With the low hat being one of the best projectiles in the game, its pretty sweet.
Buzzsaw kinda wrecks Cage in all variations though tbf.Only a few characters can jump for free anyway since that change, most characters have a solid anti air option. Kung Lao J2 will forever be a bitch though, hats too big!
Also Buzzsaw is my least favourite Lao to fight but not really for matchup reasons, I just prefer dealing with tempests playstyle. When he gets a knockdown and puts grinder out I have no way to stop him from going in, its hatspin>run but if i dont gamble a meter I take 11 stagger/lowhat pressure back into the grinder.
The guys I play follow guys like yourself. So, once it rears face on-stream - expect the casuals to follow suit. Thanks for the heads up.Basically, the anti air change buffed buzzsaw, cause now he can pretty much constantly have a low hat on the floor, and STILL anti air you with a jab for 28% meterless. With the low hat being one of the best projectiles in the game, its pretty sweet.
Not quite so sure if its better than tempest, but it's still pretty sweet.The guys I play follow guys like yourself. So, once it rears face on-stream - expect the casuals to follow suit. Thanks for the heads up.
You think its over-taken Tempest?
I dont think its all that bad, i have it as fairly even as d4 and forceballs are better than what half the cast has against lao. Just prefer fighting tempest as it involves less chasing. Is there something that Buzzsaw can do over Tempest that shuts cage down that im not seeing?Buzzsaw kinda wrecks Cage in all variations though tbf.
Cage has to run towards KL to get in, Buzzsaw allows Lao to just throw as many hats as fast as he can until Cage jumps.I dont think its all that bad, i have it as fairly even as d4 and forceballs are better than what half the cast has against lao. Just prefer fighting tempest as it involves less chasing. Is there something that Buzzsaw can do over Tempest that shuts cage down that im not seeing?
I dont tend to get kept out that bad, you take a bit of chip and lao gets some meter but its no worse than any other character zoning you. AA still isnt perfect and you can still jump from outside midscreen just to make up distance, half the stages have an interactable that you can use to cover your air approach too. When cage is up close its just staggering and reading each others counterpokes from cage and lao until either you die in the corner or i get sent full screen, lao still has lower meterless damage, 8f startup poke and no safe reversals. If lao can kill cage without him ever getting in then i gotta see that to believe it.... you saying its like Kabal Cage in MK9 makes it sound pretty fucking hard!Cage has to run towards KL to get in, Buzzsaw allows Lao to just throw as many hats as fast as he can until Cage jumps.
He cant dash between hats or he gets hit, so by the time he's in he has no stamina.
Then on top of that, Cage walks into Laos overhead range before he walks into his own F3 range.
He cant jump because Laos 1 will AA him relatively easily.
You can't trade forceballs because the hat recovers fast enough for Lao to block.
1 throw resets the entire obstacle course, and he has a million and 1 opportunities for throws.
It seems quite similar to Kabal vs Cage in MK9.
Lao can throw his low hat, and run in after it remember, so if you jump even fullscreen you're getting AA'd.I dont tend to get kept out that bad, you take a bit of chip and lao gets some meter but its no worse than any other character zoning you. AA still isnt perfect and you can still jump from outside midscreen just to make up distance, half the stages have an interactable that you can use to cover your air approach too. When cage is up close its just staggering and reading each others counterpokes from cage and lao until either you die in the corner or i get sent full screen, lao still has lower meterless damage, 8f startup poke and no safe reversals. If lao can kill cage without him ever getting in then i gotta see that to believe it.... you saying its like Kabal Cage in MK9 makes it sound pretty fucking hard!
Well IMO the only way cage really has to open up people who know how to block is tick throws, of which he has about 8 which you cant react to without letting go of block at -7 to -18. On wakeup you either spin or risk being put back into the same mixups again, so you can only stay safe for so long. If cage NEVER gets in against buzzsaw on his own terms, kabal vs cage style, then i can see where you are coming from but its a whole different match when ive got you blocking. I havent been zoned out by any character in the game to the point where i cant just catch up/get a lead from getting in once.Lao can throw his low hat, and run in after it remember, so if you jump even fullscreen you're getting AA'd.
Also, Cages staggers arent really that big a deal to Lao. He never has to spin, if you're staggering he's pretty much allowed to interupt with standing 1, assuming you're doing the typical Cage player stuff of trying to sneak an overhead in there, and then obviously on the cancels theres a flowchart way to block him, so in theory (and over time) with my strategy Cage shouldnt be able to open me up other than using throws.
There is no space on the stage that Cage has an advantage.
Like I said, by the time you get in, you will have no stamina so you'll not be getting the constant tick throw set ups, and getting in is a mixup in itself because KL has a low, an overhead, a quick run up grab, d4, jump 2 etc etcWell IMO the only way cage really has to open up people who know how to block is tick throws, of which he has about 8 which you cant react to without letting go of block at -7 to -18. On wakeup you either spin or risk being put back into the same mixups again, so you can only stay safe for so long. If cage NEVER gets in against buzzsaw on his own terms, kabal vs cage style, then i can see where you are coming from but its a whole different match when ive got you blocking. I havent been zoned out by any character in the game to the point where i cant just catch up/get a lead from getting in once.
Because this is tym that's why, I don't think liu kang is top 10 but I am wrong according to some peopleHonest question: Why are people saying Liu Kang is top 10 but not Johnny Cage? Johnny is way more + on a lot of his cancels after the patch. I'm not arguing. I'm genuinely confused.
I get what you are saying but my experience vs lao is that eventually cage will get in and then do his thing, so if theres no way at all im getting in it would be a whole different story and yeah cage is fucked!Like I said, by the time you get in, you will have no stamina so you'll not be getting the constant tick throw set ups, and getting in is a mixup in itself because KL has a low, an overhead, a quick run up grab, d4, jump 2 etc etc
You're ignoring what actually got good with Deceptive. Reptile has really good normals as is. Now he is capable of leaving himself very safe or plus if he doesn't hit you for a combo with those normals. F21 ex invis is such a bullshit option now. This is on top of invisibility. Which, if you played classic MK games vs good people, you'd know is straight fucked up. Invisibility works better with Reptile now than it did in MK9 simply due to his toolset. Also, Reptile's 50/50 leaves him + and too far away to poke back on one of his options, and safer than before on the other option, and he can put himself at an unpokeable distance without you knowing.I like how most people somehow still think invisible reptile is very good, yet since the dawn of invisibility there has yet to be someone to prove it. You cannot block what you cannot see? Really? It's still a 50-50 and then you poke back and the invisibility is gone.
Let me set the record straight, to be clear: you will N-E-V-E-R see deceptive reptile mopping the floor with anything or anyone, during the entire lifespan of this game, in any decent tourney whatsoever. There. Now we can all relax and move on.
You're ignoring what actually got good with Deceptive. Reptile has really good normals as is. Now he is capable of leaving himself very safe or plus if he doesn't hit you for a combo with those normals. F21 ex invis is such a bullshit option now. This is on top of invisibility. Which, if you played classic MK games vs good people, you'd know is straight fucked up. Invisibility works better with Reptile now than it did in MK9 simply due to his toolset. Also, Reptile's 50/50 leaves him + and too far away to poke back on one of his options, and safer than before on the other option, and he can put himself at an unpokeable distance without you knowing.I like how most people somehow still think invisible reptile is very good, yet since the dawn of invisibility there has yet to be someone to prove it. You cannot block what you cannot see? Really? It's still a 50-50 and then you poke back and the invisibility is gone.
Let me set the record straight, to be clear: you will N-E-V-E-R see deceptive reptile mopping the floor with anything or anyone, during the entire lifespan of this game, in any decent tourney whatsoever. There. Now we can all relax and move on.
If your online later we can test out, Pre patch though SD did fine against buzz saw although not played at your level.Buzzsaw kinda wrecks Cage in all variations though tbf.