Marinjuana
Up rock incoming, ETA 5 minutes
I think you might be able to squeeze out something in the corner. Personally I'm a big fan of doing DF2 again to catch them or get 2% chip but i never tried jump ins.
Yea i think ji2 is +22 on hit. What i do is ji2 and delay it a little then f3 mixups. Resets the combo and your capable of looping fartI think you might be able to squeeze out something in the corner. Personally I'm a big fan of doing DF2 again to catch them or get 2% chip but i never tried jump ins.
no, because after lvl1 df2 opponent stays too far from Bo, so he can do backdash or do armor or just crouch and punish ypur whiffed attack/throwI meant Lvl 1 puke. And i think its +12 on hit. Am i free to do a mixup? Or a grab after?
Yea ill have to see if i can find a run cancels guide or something via youtube or here, ill check around later today and see what i can do then.It is tough to learn but well worth it. Once you have it down you can apply run cancels to all characters in the game pretty much, but it's up to you.
I look forward to it.Thanks man, I'll be doing a breakdown of DB some time soon with Ketchup. It's not insanely complicated but there's a fair bit going on.
Pretty cool, seems like you'd really have to be thinking hard during a match to pull this off consistently though.
found A few things and will upload all findings soon.
After ex stomp in the corner if you land another mix up into a combo, the drink level can be reset during. It works for all corner combos if after a pop up you use s3 into db4 and drink. After the stomp It also works for his f34 double overhead, b1 low starter and you can also mix up and cash out with monkey flips jump back and the drink will time out perfectly after the special if you jump out straight away. If blocked meditate roll backwards jump back or block string into db2 jump backwards will all time the drink out prefect...
Pros and cons? Thoughts?
Not quite. Any corner combo that pops them up if you do a s3 db4 then drink that's when the timer starts, your already in a combo. You just finish out the combo ex ground pound then start any of the previous strings mentioned (244, f34, b12) into meditate (except f34) then s3 db4 jump out jump in continue. The combo itself creates the perfect time out for the drink.Pretty cool, seems like you'd really have to be thinking hard during a match to pull this off consistently though.
Right I see. If they block the mixup you can end in db2 and jump back or meditate roll away? Makes sense. Sorry, just the way you wrote the post was confusing.Not quite. Any corner combo that pops them up if you do a s3 db4 then drink that's when the timer starts, your already in a combo. You just finish out the combo ex ground pound then start any of the previous strings mentioned (244, f34, b12) into meditate (except f34) then s3 db4 jump out jump forward continue. The combo itself creates the perfect time out for the drink.
Yeah my bad, and yeah db2 jump away or meditate roll jump away.Right I see. If they block the mixup you can end in db2 and jump back or meditate roll away? Makes sense. Sorry, just the way you wrote the post was confusing.
Also, any particular reason you wouldn't drink again after you hit your second db4?
really good idea, man! Gonna try it in future matches and see how it works
found A few things and will upload all findings soon.
After ex stomp in the corner if you land another mix up into a combo, the drink level can be reset during. It works for all corner combos if after a pop up you use s3 into db4 and drink. After the stomp It also works for his f34 double overhead, b1 low starter and you can also mix up and cash out with monkey flips jump back and the drink will time out perfectly after the special if you jump out straight away. If blocked meditate roll backwards jump back or block string into db2 jump backwards will all time the drink out prefect...
Pros and cons? Thoughts?
Meditation stance and rolls help him a bit to close distances, but overall I think Kenshi is a very bad matchup for him, probably like a 7-3.@ismael4790, thanks
Yeah, we played 1-2 times before, ggs, man, it was really interesting to use all Drunken stuff to get through Kenshi's zoning
Yeah, I understand it's bad match-up..Meditation stance and rolls help him a bit to close distances, but overall I think Kenshi is a very bad matchup for him, probably like a 7-3.
I tried this "reset" with ji2->b1/b3 many times and found out, that it works fine only with people, who play against Bo first or second time.. In other case, almost every time b1 or b3 was blocked AND f3 is too slow to mix it up with b3/b1, so it can be blocked with help of reaction. So I use this reset reaaaaally rarely, cuz it's much safier just to finish your combo and do dd1.
Thanks man!
This obviously only revolves around the otg and you need meter but I'm confident off every single mix up it can reset the drink or drink later in a combo to give me multiple ground pounds into more resets etc. This is getting fun.. @Percimon