I'm just glad by the lack of "STINGZZ, DON'T IT!?!?" and retarded animations.I don't want to see anything Marvel in Injustice. Deady is fresher than Deadpool.
Kyle Rayner aye? hmmm :tonytThis was fucking amazing, that mod...simply gdlk!!!!!! dude if you did a mod where you used Kyle Rayner...I think you'd be my hero!!!
https://www.dropbox.com/sh/rhoe2c1c7p6bciv/LxvuXfvwvZwhy not share the mods?
Thanks Dan, we must be close to the same age!unbefuckingleavable, outstanding work, really enjoyed the watch, jelous of your knowledge, i still have not even worked out how to get music in the right place in my vids with hauppage, you are the best combo creator, ive seen out there, and i have been on the beat em up scene almost 30 years showing my age good job ))
Epic! also, do you have a website with all your mods? Don't worry I'm not gonna mess up, I'm an expert on using cfw so this kind of files looks familiar. Also, you are just messing with the costume right? no balance touched isn't it? because I'm gonna let that costume stay and I don't want to mess the balance when a patch come.https://www.dropbox.com/sh/rhoe2c1c7p6bciv/LxvuXfvwvZ
For PS3 only. I take no responsibility if you mess up your game..
The sword spin in pre patch was +17! Even more when you hit your opponent while they were in the air. So i was activating trait , then doing a combo into sword spin , then just before the trait ran out i would input the 132 string. the 132 string has a gunshot in it which is unblockable when the trait is active. Its essentially a reset. But it only works on pre patch due to the sword spin being +17.Great vid, I hope to see many more in the future.
Some of those combos end with a sword spin and then you go into another combo, sometimes standing and sometimes with a j2. Are those considered part of the first combo in a sequence? Did sword spin have a lot of block stun pre-patches?
Thanks John!Haha unbelievable. Just when I think Tony-T can't top himself, he always does. So sick, man. Loved it.
Thanks Vagrant! This one took some time to make.Beautiful stuff
Good shit Tony
i don't have a site man. but if your looking for other mods, the place to go would be psx-scene. All the best modders hang out there. At the moment their is a lot of work being done on MK9 pc.Epic! also, do you have a website with all your mods? Don't worry I'm not gonna mess up, I'm an expert on using cfw so this kind of files looks familiar. Also, you are just messing with the costume right? no balance touched isn't it? because I'm gonna let that costume stay and I don't want to mess the balance when a patch come.
You know what would be epic? CHRISTIAN BALE DARK KNIGHT RISES BATMAN!
Can u do it post patch if u get the opponent high enough in a combo? I'm trying 32 sword spin as combo ender and going into 132.The sword spin in pre patch was +17! Even more when you hit your opponent while they were in the air. So i was activating trait , then doing a combo into sword spin , then just before the trait ran out i would input the 132 string. the 132 string has a gunshot in it which is unblockable when the trait is active. Its essentially a reset. But it only works on pre patch due to the sword spin being +17.
In current patch you have to use low gun shots to get enough frames to use the 132 string after trait as a reset.