Ok, Im going to start with some combo strategy.
One of the advantages of cyraxs net is that it gives you time to look around. Im constantly looking at my opponents meter , my meter and my opponents life bar. why? to basically tailor a combo depending on how much meter they have.
Over the past 8 months ive been using this tech to a degree, but its only in the past few weeks that i feel i am close to perfecting it.
What it is essentially is a series of combos i have developed wich all depend on how much meter your opponent has. The trick is to pull off a reset combo just before your opponent reaches 2 bars of meter. By doing this you can gain yourself a minimum of 16% and maximum of 48% extra damage post reset, before your opponent can break. How? well im going to show you
If you follow this combo formula, you can always gaurantee yourself this extra unbreakable damage so long as you have the meter.
The combos i have formulated are based around the following..
When opponent has 1 bar of meter.
When opponent has 1 and a quarter bar of meter.
when opponent has 1 and a half bar of meter.
When opponent has 1 and 3 quarter bar of meter.
When opponent has 2 bars of meter.
First up im going to be dealing with 1 bar of your opponents meter. So this means all the combos you are about to see are all performed when your opponent has exactly 1 bar of meter. Im going to call this part "Section 1"! These are imo cyrax's best options when your opponent has 1 bar of meter.
SECTION 1 "opponent has 1 bar of meter"
Max damage from 1 bar 90%. this is the base combo for this section.
Opponent cant break until after the post reset b+2. the combo will still do 63% if they break.
1 bar 87% with meter building chip.
In my opinion its best to do the 1,2,1~saw as chip instead of the 3,3,4, d+1~saw, as the latter can be interupted. Also if the 1,2,1 hits them, you can go straight into 1,2,1~ragdoll+throw wich will deal 23% and kill them.
Combo can be broken atfter post reset b+2 but will still do 63%
1 bar 84% throw setup with chip. opponent can break the throw and break the chip if they get hit.
Ok, on to the unbreakables. please keep in mind that all the combos performed both above and below, are when your opponent has 1 bar of meter.
Id ask you to watch the opponents meter very carefully for some of these.
1 bar 70% unbreakable . the 2nd post reset b+2 does 1% more damage then the chest saw.
2 bars 83% unbreakable with post reset EXnet
2 bars 91% unbreakable with pre reset EXnet
3 bars 89% unbreakable with post reset EXnet
3 bars 96% unbreakable with pre reset EXnet
2 bar 100% unbreakable setup. can be escaped.
Ok moving on. Next up is Section 2.
Section 2 deals with combos when your opponent has 1 and a quarter bars of meter.
The base combo for section 2 is as follows..
1 bar 75%. opponent cant break until after the post reset b+2. if they break the combo, it will do 48%. This is the safest combo to do to ensure you get a reset off before they make 2 bars of meter. It can be used up until just before your opponent has 1 and half bars of meter.
Section 2 combos have the same post reset unbreakable options as section 1, but minus about 15% for each combo.
Next up is section 3.
Section 3 combos deal with your opponent having 1 and a half bars of meter.
The 2 base combos for section 3 are as follows..
Base combo 1...
1 bar 61% using the 1,2,3 reset. Unfortunately its almost impossible to get a post reset dash back b+2 after performing the 1,2,3 reset. so instead you must use a cross under b+2. Combo can be broken after the post reset b+2, but it will still do 40%. this is the best combo to use when your opponent has 1 and a half bars of meter.
Base combo 2..
1 bar Anti air combo 70%. Max damage from anti air combo. The anti air combo can be performed up until 1 and a half bars of your opponents meter. Combo can be broken after the post reset b+2, but the combo will still do 43%
These section 3 combos share the same post reset unbreakable combos as section 1, only the 123 reset combos will do 23% less on each combo and the AA combos will do 20% less damage on each combo..
moving on.
Section 4 .
section 4 combos deal with your opponent when he has 1 and 3 quarter bars of meter.
The base combo for section 4 is....
1 bar 60%. opponent can break after the post reset b+2, but the combo will still do 33%
Unbreakables..
1 bar 40% unbreakable from 1 and 3 quarter bars of your opponents meter
2 bars 50% unbreakable from 1 and 3 quarter bars of your opponents meter
3 bars 55% unbreakable from 1 and 3 quarter bars of your opponents meter
Section 5.
scetion 5 combos deal with your opponent when he has 2 bars of meter..
The base combos for section 5 are as follows...
Base combo 1..
1 bar 55%. opponent can break after the post reset b+2, but the combo will still do 28%.
Base combo 2..
1 bar 35% using the breaker trap.
Unbreakables for section 5.
2 bars 67%, unbreakable when your opponent has 2 bars meter
3 bars 80%, unbreakable when your opponent has 2 bars meter
will update more soon