So ive been going through Cyraxs 100% combos and i believe ive found the best ones to use in actual gameplay..
But first, for those of you who dont know, it takes exactly 48% of damage done to your opponent, for him to build 1 bar of meter. You can test this in practise mode by doing 4 uppercuts on your opponent when he has zero meter. An uppercut is 12%, 4x12% = 48%. Its the same when your doing combos. A 48% combo will build your opponent 1 bar of meter. A 96% combo will build him 2 bars of meter. So in theory, a 100% combo can be broken at 96% unless your opponent chooses not to break. But there are ways around this....
3 Bars 100% with Pre reset EXnet.
In my opinion this is his best 100% combo. This combo can be started when your opponent has 3 quarters of a bar of meter and it will still stay under the 96% breaker threshold. The first few hits of the combo actually build him over 1 bar of meter and the EXnet still drains the meter enough for you to finish him off before he makes a breaker. If your opponent has just under a bar of meter or lower, then this is the best combo to kill him.
2 Bars 100%
This is an obvious choice. 100% from only 2 bars and it stays under the breaker threshold when started from your opponent having zero meter.
The reason it stays under the breaker threshold is because up until the post reset jump kick, the combo only does 94%. The uppercut adds an extra 6%, But since the final hit that builds them 2 bars cant be broken, this combo is unbreakable from zero meter.. This combo and the 1 above are the 2 best choices he has imo..
3 bars 100% with post reset EXnet
This one stays under the breaker threshold and drains there meter back to almost 1 bar.
But what if you start the combo from a 2,1~net or 3,3~net? no problem.
Often cyrax players will punish there opponents block move with a 2,1~net, 1,2~net or 3,3~net. If thats the case then these combos might be of use.
3 Bars 100% starting from a 2,1~net
Combo starts from a 2,1~net and stays under the breaker threshold when started from your opponent having zero meter. the final hit is an unbreakable move.
3 bars 100% starting from a 3,3~net
Combo can be started with 3,3~net, 1,2~net, 3~net or 2~net.
Unfortunately for this one it doesnt stay under the breaker threshold and it can be broken on the last hit (d+2). However, if you start the combo with 3~net, it will stay under the breaker threshold and it will still kill him doing 100%. It can also be started with a 2~net, but with 2~net it wont stay under the breaker threshold.
3 bars 100% starting from a net.
Unfortunately it does not stay under the breaker threshold and can be broken on the ragdoll kick. also if you start a combo with 1~net and want to do a 100% combo, then this is the only combo you can use.
3 bars 106%
The biggest midscreen combos to date. quite possibly the biggest he has at midscreen. the damage scailing is actually wrong. both combos do closer to 111% due to the decimal points system.
These next combos are the most damaging wall combos to date. Both these combos were in the "Death is certain" combo vid by myself and Check.
3 bars 116%. This one was by me.
3 bars 118%. This one was by Check.
Both combos say 111% on the combo counter. But due to the decimal points system, there was alot of extra damage invovled that was not displayed. Together we did all the calculations and came up with these figures..