Well, you say that you always want to escape back throws so this method will help you focus on forward throws too. Besides, everything (i.e., anti-airing, combos, flawless blocking, punishment, throw escaping, etc.) that you test and practice will eventually have to be applied in a real match under more demanding and stressful circumstances. I suggest you ultimately play hundreds of games in order to get rid of your bad habit, which represents an initial phase of throw escaping that many players experience. You just have to play more and train your brain to react appropriately.kk will do but now I have another question.
Since its a 50/50, setting the AI in this way will result in me getting it right 50% of the time over the long term.
But when you play against a human, there is an element of strategy (for example throwing towards the corner) that wont be present with the AI. So really Ill just be teching and hoping the AI's randomness generator threw me in that direction. How does that help me improve my teching? At best it will help me press the buttons on time but that isnt really my issue
The timing is match up dependent. The strategy works well against slower mid attacks because there is adequate time to release block (and crouch throws) and press block again to block the mid attack. You still get hit by 9 frame mid attacks and auto-shimmy strings.I've gotten a lot better at throw teaching since release, but that just resets neutral which isnt anywhere near as good as the micro ducking pros have been doing recently. I NEED to learn that timing of ducking without blocking for a bit to then punish whiffed throws.
There is not. I believe escaping throws in Mortal Kombat 11 functions identically to escaping throws in Tekken 7. Both games only accept the initial input as the escape and any input afterward is ignored. If this option select genuinely existed, tournament players would rarely get thrown.Wasn't there an OS with inputting 21 on the right frame to tech both?